The next days (weeks?) I'll try to plug OR into my small ISS space sim alpha game. It's not state-of-the art gfx but i'm working solo and mixing content stuff. The thing is it is a strage mix of reality and arcade - which makes it simple but kinda boring and it's rating didn't climb over avarage on Kongregate:
What do you think? I'll have to refactor the code rather heavily to implement all missions i have in mind (shooting asteroids, planting explosives, landing on moon and mars - well that works almost) and the scale of the world crashes Unity's accuracy and everything gets a bit shaky, but .. maybe you can provide me with some encouragement? There's also an Android version but some phones (Samsung) didn't render the skybox correctly - well this issue is off the table i guess 😄 Actually i have some other projects in the pipeline i plan to attand to beforehand..