does the rift update the forward vector in unity? — Oculus
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does the rift update the forward vector in unity?

usb420usb420 Posts: 291
edited May 2013 in Support
I thought that I read somewhere that transform.forward does not get updated when you look around.

I just wated to make sure because I'm using it to detect the player orientation.
Is there anything else I need to do to get the forward vector?

Also I'm using mouselook.js to emulate looking around in the rift in the editor. Is this ok to use or do I need to use OVRPlayerController?

Thanks!
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