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HAWKEN..

RiftXdevRiftXdev Posts: 847 Poster of the Week
edited January 2015 in General
Remember Hawken? And remember the disappointment after what it touted when DK1 came out?

It seems to have fallen off of the VR landscape after it flopped on the DK1, but DK2 may be it's time. Has anyone heard or read anything about HAWKEN and DK2?

I'd love to hear they are at least compiling the new SDK into it when it's released, that'd be fun with a higher res DK2 even without the positional tracking it might be playable at a competitive level now.
DK1 | DK2
"The question isn't who is going to let me but rather who is going to stop me"

Comments

  • Crespo80Crespo80 Posts: 604
    Art3mis
    I think just an handful of he current VR projects will make it to the CV1 release, Hawken may be one of them.
  • RiftXdevRiftXdev Posts: 847 Poster of the Week
    I just sent them a support ticket as I couldn't find anything on the net or their forums yet about DK2 integration.

    I'll post up if I get any response.
    DK1 | DK2
    "The question isn't who is going to let me but rather who is going to stop me"
  • RuudscornerRuudscorner Posts: 442
    Art3mis
    RiftXdev wrote:
    I just sent them a support ticket as I couldn't find anything on the net or their forums yet about DK2 integration.

    I'll post up if I get any response.
    Please do that. If there was one game I put down quickly in the wait for DK2 it was Hawken. I have hopes :)
  • RiftXdevRiftXdev Posts: 847 Poster of the Week
    My question
    I'm an fan of VR and HAWKEN and clearly there were some issues with the DK1.

    With the imminent arrival of the much higher resolution , are you planning on compiling the new SDK into HAWKEN so that the new DK2 can at least be played as a hi-res DK1?

    Further to that, if you are still engaged with VR, are you planning on implementing any positional tracking associated with the DK2 and therefore staying on the functionality path towards a consumer VR product?

    Thanks
    DK1 | DK2
    "The question isn't who is going to let me but rather who is going to stop me"
  • MannyLectroMannyLectro Posts: 558
    Hiro Protagonist
    Last time I played Hawken with my DK1 the scale was completely wrong. The cockpit felt like a big headset around me.
    Did it change ?
    Rift 3d models available here : viewtopic.php?t=1514
    321d7a56-bfc9-4667-85ce-3a67291aa90a.jpg
  • KrixusParabellumKrixusParabellum Posts: 249
    Hiro Protagonist
    has anyone managed to make Titanfall work with the Rift?
    apparently this was doable with vorpx and the ttf beta, but I never got any luck with it, would be soooo awesome
  • CptPilotCptPilot Posts: 15
    NerveGear
    Last time I played Hawken with my DK1 the scale was completely wrong. The cockpit felt like a big headset around me.
    Did it change ?

    It seemed fine when I tried it last year on the HD Prototype.
  • jngdwejngdwe Posts: 566
    Art3mis
    Hawken never did have correct scale, as far as I could tell. The cockpit felt too small, definitely not like I was inside a giant robot, and the world felt the same scale as simply walking through a series of normal sized hallways, not a giant cityscape. It definitely did not feel like I was hundreds of feet off the ground, in a giant mecha.
  • defactomandefactoman Posts: 33
    Brain Burst
    The scale issues we're fixable with some adjustments to the ini files. I ended up getting it to work pretty good and was ..almost.. playable. In fact I played it once for a whole online round. However, the game was just generally unplayable with the low resolution of the DK1 making it hard to determine what was going on and who was friend/foe.
  • amenconiamenconi Posts: 116
    RiftXdev wrote:
    I just sent them a support ticket as I couldn't find anything on the net or their forums yet about DK2 integration.

    I'll post up if I get any response.
    Good idea, I'll do the same. I remember installing it since it was offered for free on Steam but I've never actually ran the game yet. Would love to test it out on the DK2.
  • CaliberMengskCaliberMengsk Posts: 312
    Hiro Protagonist
    Yeah, past support has sucked, and from what I've heard from the devs (a couple months ago) there's practically no development on the VR side of hawken, though it does "technically" support it, it's not very good. If I remember right, the main rift developer for hawken was struck by a car and died, and that's when rift support pretty much stopped. Sad way for the development to stop.

    I also don't see support for sdk .4 to be implemented any time soon as hawken is unreal 3, and there isn't any built in support for the rift with ue3. (And because the devs at unreal don't care about backwards comparability at all , it's not likely that they will ever update to ue4 as it'd take practically rebuilding the game from scratch besides art.)

    Unfortunately, I foresee rift support in hawken always being limted. It's just not big enough of a consumer base for them to worry about when they are having trouble keeping the userbase they already have. (most of the high hitters, alpha, and closed beta testers {myself included} have left hawken cause it's just feels like they aren't really worried about what the userbase says, and updates come out so slowly without any mention of what they are doing. Feels like they are stuck in the AAA game devs trying to be indie.)

    I'll try to chat up a few of the devs in the irc and see if they can say anything about it. (A lot of the time, they can't tell us much)
  • RuudscornerRuudscorner Posts: 442
    Art3mis
    Unfortunately, I foresee rift support in hawken always being limted. It's just not big enough of a consumer base for them to worry about when they are having trouble keeping the userbase they already have. (most of the high hitters, alpha, and closed beta testers {myself included} have left hawken cause it's just feels like they aren't really worried about what the userbase says, and updates come out so slowly without any mention of what they are doing. Feels like they are stuck in the AAA game devs trying to be indie.)
    I started playing Hawken just for the Rift support. And I quit playing because it sucked. The only way they're getting me to play again is if Rift DK2 and beyond was added and it was good. They can do whatever they want with this kind of information because I don't care. There will be enough Rift enabled games anyway.

    I feel that once Rifted you cannot go back. The few games I've tried, and that works great, it just seem boring to play them again without the Rift. Anybody else have the same way?
  • You could see my nerdboner from space if they added DK2 support to Hawken. It is by far my favorite game, and I would absolutely love if they added support. Honestly the rift was MADE to support cockpit style games like Hawken, and I think with some work they could be a premier title for VR going forward. They would be silly not to pour everything they had into it.
    DK2: Shipped
    New Build completed
    NOOB and not ashamed :)
  • CaliberMengskCaliberMengsk Posts: 312
    Hiro Protagonist
    They would be silly not to pour everything they had into it.
    More the opposite. They are a small company, and vr is still an unknown. Even if VR takes off pretty quickly, it's still going to be a while before it is in most homes and has systems that can actually handle it. There's no reason what so ever to rush to vr and hope that it's what saves your game. To do so would be reckless.
  • I would love to see what it looks like with a DK2, never played hawken but its sitting in my steam library waiting for the DK2 haha

    I had the chance to play Mechwarrior Online with the Rift, that was very cool. Im looking forward to more mech based games for the DK2
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  • JohnnyChaosJohnnyChaos Posts: 39
    Brain Burst
    Hawken was the game that sold the rift to me after playing it on the HD prototypes at a games show. It ran and looked amazing.
    I was so disappointed when I got the dk1 and tried it at home.

    If it never properly worked where did those demos come from?
  • CaliberMengskCaliberMengsk Posts: 312
    Hiro Protagonist
    If it never properly worked where did those demos come from?
    Same place most tech demos come from, internal builds. Hawken has also showcased a new form of physx with highly destructible environments, but the devs have already told me directly that it's not likely to make it into any official release as it requires really high end systems, and near none of the user base has a system or network powerful enough to really run it. (For this type of game, you actually have to update the destructibles if they stay in the scene, cause otherwise a sniper may see you, but there's no way to see the sniper cause your system did the physics differently)

    More then likely the demos also had an older version of the sdk, or quite possibly could have been coded directly without even the sdk. If I recall right, the guy that was doing the rift dev for hawken was also helping build the sdk, so there could have been unsupported features that he added directly himself.
  • randprintrandprint Posts: 23
    Brain Burst
    I'm going to go with the unpopular opinion, I played Hawken before I noticed Oculus. I had a good time with it just playing on a monitor. I always did like battletech/robotech/mechwarrior tho, there's been a void of games like that for a while. Will have to try it out with the DK2 if possible.
  • matskatsabamatskatsaba Posts: 275
    Nexus 6
    edited December 2014
    Wonder if this counts to be necroposting...

    <edit: downsizing wall-of-text>
    Yeah soley HAWKEN sold the DK2 to me too. Downloaded, installed, set up and epicfail.
    It's a little disappointing that the devs still alive appearently don't really give crap about the highlight of the game (Let's face it, if hawken wasn't highlighting oculus support, 80% of the current players wouldn't even know about it).
    I understand that the game has bugs that need to be fixed but to lots of people Rift support counts to be THE selling point of the game.
    It's close to 6 months now, haven't even heard about ANY update to the game EVER, fixes, patches neither, so I'm at the point of uninstalling it, I don't like steam either so at least can remove that too.

    Theoretically the hawken team doesn't prioritize the oculus support over anything else because "the rift users would be only a minor portion of the playerbase" , but seeing how the population becoming extinct, I'm pretty sure LOTS of those 40`000+ oculus "backers" would have played, if nothing else then for the fact that it's working (see the example of Elite: Dangerous, its a judderfest around space stations and people still enjoy playing it).

    Yeah I know this post was relatively pointless, but if nothing else, people who still hope for a sudden change can see from this post that the sudden change hasn't happened yet and won't happen this year either.

    Rest in peace, adhesive games, will always remember you as the very first epicfail in Oculus games.
    Ok no. Probably I will forget the name in a few days, had to google developer and publisher to make this post too.
  • JewlzJewlz Posts: 10
    Hawken seemed to be a poster child for Oculus back in the day but the game and the Oculus connection seem to have died a death.
    Hawken was one of those games that felt like it was in development forever and was apparently been released on Steam some time back now. I knew absolutely nothing about that and so Hawken, a game that looked kinda cool originally, seems like a distant memory now.
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    It's sad that Hawken didn't get the support that it needed. But the good news is there's a game in development designed around the Rift and the demo is amazing! Check out VOX MACHINAE on Oculus Share.

    I am not affiliated with this company or game, just an impressed gamer looking for a solid VR mech simulator.
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • WelbyWelby Posts: 1,065 Oculus Start Member
    Maybe i'm the only one that have enjoyed Hawken on the DK1?

    I agree that the scale was strongly off.. but you know,the game looks still cool.

    I mean.. it was one of the only full-game at least and it was really enjoyable. I've played it with some other friends that hadn't the DK1 and it was super cool. It was hard to fire from the distance due to the low-resolution.. and as i said the scale was off.. but it was cool to see the environment in 3D,look around your cockpit,see the rockets and explosions in 3D.. just amazing!

    Honestly i'm really hoping for a DK2 support.. maybe with a better scale this time :lol:
  • lmaceleightonlmaceleighton Posts: 293
    Hiro Protagonist
    I had a great time with it just the other day on the DK1. The rift support it has built in is ok, but I had better luck with it off, and use Vorpx Driver instead, which makes some adjustments easier. I dont know if Vorx has DK2 tracking for that game but it worth a go.
  • LuciferousLuciferous Posts: 2,424 Valuable Player
    I don't like steam either so at least can remove that too.

    You lost me at the above part. Steam is the best thing to happen to PC gaming EVER.
  • CaliberMengskCaliberMengsk Posts: 312
    Hiro Protagonist
    Hawken is practically dead at this point. There hasn't been any news of updates in like 8 months now, and while Jason Hughes says there is still work being done, pretty much all of the devs I knew were on the team have left. So either the team just massively downsized, or most have been replaced.

    Personally, knowing how long updates were taking, and the fact that no devs have said anything in well over half a year, it's most likely dead. Even the forums have been going down a lot recently, it's been a few weeks since they went down this last time and are still down.

    I started playing hawken before the oculus rift was really a thing as well (I was playing in alpha 2), and it's still a very fun game. I helped to build one of the largest, if not the largest guild in hawken (blacksteel brotherhood, we had well over 100 active members at one point, probably closer to 200 at peak). We were given early access to private servers, and had pretty high influence on how the feel of the game was. Talking with devs on a near daily basis (though not specifically about hawken).

    They haven't even looked at fixing the rift support even back when they were in constant communication with us. I kept bringing it up, and they kept shooting it down. At this point, I don't see the servers being up much longer. Who knows, maybe they are under some form of NDA, but with how much they've been loosing players recently, I would suppose it's not going to last much longer. It's sad, cause it's a really fun game, but without dev communication, most of the big hitters/supporters of the game have left because it's just boring after so many games with nothing new.

    Hopefully they pull it back, and add rift support and all that, but I don't see it happening.
  • matskatsabamatskatsaba Posts: 275
    Nexus 6
    Luciferous wrote:
    I don't like steam either so at least can remove that too.
    You lost me at the above part. Steam is the best thing to happen to PC gaming EVER.

    This is your opinion and that's minde, both subjective as they are.
    You love it which I don't understand and I dislike it which you can't understand, but that's totally normal. If we all liked/disliked the same things, there would be only one brand and everyone would be driving similar cars in similar clothes to their similar houses.
    I can go into elaborate details if you're really interested in why I dislike steam, just throw me a PM, since I don't think anyone else cares about my opinion on that ;)

    Markus got pissed at oculus for selling the company as if he was a shareholder or anything (which would make at least a little sense if he did that before selling minecraft to Microsoft, not ten weeks after). Now I didn't understand that but I'm sure he could come up with a reason or two if we asked. Different people, different opinions, and not necessarily all make sense. ^^

    Hope this answered your question ^^
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