07-24-2014 10:07 PM
07-24-2014 11:07 PM
07-24-2014 11:35 PM
"deanbeeler" wrote:
Are you attempting to use OpenGL on AMD hardware? With this release that's presently unsupported though it will be in the next update.
07-25-2014 12:08 AM
"deanbeeler" wrote:
Are you attempting to use OpenGL on AMD hardware? With this release that's presently unsupported though it will be in the next update.
07-25-2014 11:00 AM
but how does this Direct Mode work?
And why haven't you asked the community about this? You asked if the box was important, but don't you think this is a little more crucial?
07-26-2014 01:39 AM
07-26-2014 03:40 AM
"rupy" wrote:
I render my own distortion at 250 FPS, will I be able to continue with this without the user having to go through hoops to play the game with this new screen driver?
07-26-2014 03:44 AM
"rupy" wrote:
the plastic case for DK1 was polled if it should be one for DK2. This setup is getting more and more complicated for developers and consumers. I vote for extended only and each developer fixing portrait mode on their own. Of course you can keep all your stuff but don't force people to install stuff. It should all fit in the games drivers. Config if you want but don't force it on developers, I have my own IPD settings. etc. etc.
Bottom line don't force us into your software chain; oculus is not the only platform we need to cater! I for one have to support VR (not only Oculus), normal screen and Android. Make my job easier!
07-26-2014 05:00 AM
07-26-2014 10:37 AM
"renderingpipeline" wrote:"rupy" wrote:
I render my own distortion at 250 FPS, will I be able to continue with this without the user having to go through hoops to play the game with this new screen driver?
According to the documentation you can still perform your own distortion and even timewarp. However, I would go with the SDK provided ones as they are more likely to be optimised and correct. If you render just the distortion at 250FPS, that means the distortion alone eats 4ms from your 13.3ms frame budget on a DK2 - you might consider going with the much faster Oculus provided distortion.