After integrating OVR SDK 0.2.2, it crashes my Unity project on my main scene (but not on other scenes, like my much smaller and simpler Sandbox). Rendering seems to break as well, even if I switch to a standard camera and controller.
I am pushing Unity to its limit on the scene in question (seems I'm always battling optimization lately for this scene in particular, which is epic), but it worked just fine on 0.2.1. As soon as I switched to 0.2.2 it crashed. Sometimes I would get an Out of Memory crash warning. I restored a backup build from the night before with 0.2.1 and repeated the stability test. As soon as I swapped out OVR for 0.2.2, it would crash on this scene.
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