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Just played HL2 for two hours straight w/Rift

rmcclellandrmcclelland Posts: 146
edited November 2013 in Games and Apps
I just finished a 2 hour continuous session of Half-Life 2 and I my mind is blown. I'd say it is the best gaming experience currently available. It reminds me of the first time I played Quake 1 with a 3DFX card. Just, wow. Intense, beautiful, and gratifying.

I've had my Rift for almost two months now, and for the first time it feels like more than a dev kit. It feels like a product and an experience. For me, totally worth $300. For those of you still waiting, it will be so worth the wait.

I had my IPD measured professionally today, I have HL2 all set up, and I am well VR acclimated. For me, avoiding nausea is all about how I use the right stick (using vr_viewaim_mode 0).

I forgot how amazing this game is. They got immersion mostly right the first time around so the transition to VR is fairly seamless (as long as you close your eyes during the loading screen!) The design of this game is pure genius.

Thanks you Valve. I would buy the VR of HL2 version again, once for each eye.

Higher resolution, positional tracking, and hand tracking would make this experience just breath-taking.

Comments

  • dolomitedolomite Posts: 127
    Been hearing a lot of good stuff lately regarding the Rift and HL2. Gonna definitely be one of the first games i try with it as soon as i get sometimes this century ;).
  • MrGeddingsMrGeddings Posts: 604
    after you play that long do you start to wonder if Half Life 2 is actually reality and that the "real world" is what is actually made up? :-p
  • rmcclellandrmcclelland Posts: 146
    Not quite. But if I heard this after jacking out, I'd probably freak.
    http://www.youtube.com/watch?v=wssm57mbabw
    I actually had to put the game on easy so I'm not afraid of dying. After an intense firefight, I have to take an in-game breather.
  • dbuckdbuck Posts: 104
    Hiro Protagonist
    I am well VR acclimated.

    Same, and Same (Except 1 hour session). I think the issue is going to be getting someone to be VR acclimated, how to get early users sucked in enough that they're willing to work up the resistance so that the larger game experiences are actually usable! I know for instance, trying HL2 now was immensely more comfortable than trying TF2 was a few weeks ago
  • faberfanfaberfan Posts: 4
    MrGeddings wrote:
    after you play that long do you start to wonder if Half Life 2 is actually reality and that the "real world" is what is actually made up? :-p

    haha! we will be there at some point in the future, wondering which Half of our Lives is more important to us
  • niallniall Posts: 41
    Same here - finally had time to play HL2 for an hour or so, and it was brilliant.

    I've rigged up my Rift to hang from the ceiling, and after trying with the Hydra off to the side (all immersion is lost when y0u can't keep rotating 360+ degrees with Hydra cables tethering you to the physical world) I taped the Hydra base station to the top of a helmet like the Project Holodeck guys did, and Wow. Being able to keep rotating naturally, as you go up all of those stair-cases at the beginning of the game to get onto the roof.... truly the first time using the Rift that I've really felt like I was there, and not being tethered by cables off to the side is really what made the biggest difference for me.

    Still having a few teething issues with the Hydra configurations, they all assume a monitor and no player rotation, but I'm sure Sixense will sort that out as best they can with the current Hydra. I'm going to try mounting the Hydra on my chest, so it's sitting on a horizontal shelf or something, and if that works better than the helmet approach (hot!) then I might open up the Hydra and re-orient the sphere so I can mount the Hydra flat on my chest and use velcro to keep the controllers docked.

    I'll see if I can post a new thread for photos of people's playing areas, mine's shaping up really nicely but I'd love to see what others are doing.
  • KrisperKrisper Posts: 168
    niall wrote:
    I'm going to try mounting the Hydra on my chest, so it's sitting on a horizontal shelf or something, and if that works better than the helmet approach (hot!) then I might open up the Hydra and re-orient the sphere so I can mount the Hydra flat on my chest and use velcro to keep the controllers docked.

    That is what I was considering doing as I imagine with the base on top of a helmet, the controllers would really be on the edge of the range. With the base on your chest the controllers will be much closer. If you end up changing the orientation of the base sphere, please post about it as I would be very interested in this. I was wondering if the sphere could be extended from the base with wires so you just need to mount the sphere on your chest?
  • niallniall Posts: 41
    Krisper wrote:
    I was wondering if the sphere could be extended from the base with wires so you just need to mount the sphere on your chest?

    Looks do-able:

    http://howiem.com/wordpress/index.php/2013/04/18/razer-hydra-base-station-teardown/

    http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14036
  • JohnJohn Posts: 48
    Seeing people having such a good time with the rift makes me impatient. Not sure if I should wait or learn Unity while buying the dev kit.
    Good to see positive feedback on this.
    Location: Lebanon
    Date: Aug 30, 2014 09:29 AM PDT
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    DELIVERED: 23-October-2014 / 11:00 AM (UPS SAVER)
  • lookforyourhandslookforyourhands Posts: 105
    Brain Burst
    I'm just using a wiimote and ps navigator for playing HL2 and so far the experience is wonderful !!
    Definitely the best in VR yet!

    http://www.youtube.com/watch?v=fwBKMgnL-nM
    http://www.youtube.com/watch?v=Dv9nqMPDeOs
  • rmcclellandrmcclelland Posts: 146
    MrGeddings wrote:
    after you play that long do you start to wonder if Half Life 2 is actually reality and that the "real world" is what is actually made up? :-p

    Well, just played another two hour session. I had to use the bathroom, and momentarily started looking for one in-game :oops:
  • Shannonb1Shannonb1 Posts: 210
    Hiro Protagonist
    Has anyone tried using the SOny Sharpshooter? that by far is my favorite gaming gun ever.
  • JimmarnJimmarn Posts: 11
    I have only had the chance to try out the railroad demo, it was awesome, I havent got my own set just yet, I ordered mine in January, really hoping they will arrive soon. I'm so excited.
  • MaxDec10MaxDec10 Posts: 11
    NerveGear
    This may be a daft question but do all the HL2 episodes work with the Rift?
  • WalkyWalky Posts: 357
    Brain Burst
    MaxDec10 wrote:
    This may be a daft question but do all the HL2 episodes work with the Rift?

    I've played HL2 and HL2: Episode 2 with native support, so I guess Episode 1 works too.
  • golem09golem09 Posts: 21
    Ep1 doesn't work as far as I heard.

    But OP reminded me again, that need to get my IPD measured by a professional as well.
  • ValezValez Posts: 41
    Brain Burst
    EP1 works.
  • I get really sick playing this especially when I move my head on the loading screen (holy shit its crazy! DO NOT TRY IT!!!)

    Any advice on how not to feel dizzy or ill when playing this (or even playing on the Rift in general, though most other games I actually seem fine in, can play Dreadhalls for a good hour and be ok!)
  • madmickmadmick Posts: 134
    It is even better with this mod installed http://www.youtube.com/watch?v=VUyHXVZtMsc
  • VRoomVRoom Posts: 596
    madmick wrote:
    It is even better with this mod installed http://www.youtube.com/watch?v=VUyHXVZtMsc
    Funny, but I prefer original over cinematic mod in VR.
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