I finally got around to finishing up the last 10% of a concept demo I had sitting around (that last 10% always takes the longest!):
What is it?
WorldMap XI builds on overall concepts introduced in Bestiary XI
, and adds the following:
Moving around is optional
- An interactive "world map" that allows you to travel from place to place.
- Each place is represented by an abstract environment.
- A few more monsters. Not too many, I had a lot more in here, but scaled it way back.
- Ability to move around. For the adventurous with VR legs, you're free to walk around among the creatures.
- See what it's like to be your favorite FFXI race by adopting a new height and IPD.
. Feel free to simply stand in one spot and look around.
Standing is recommended
, but do so at your own risk! You can play it while sitting, but your player height assumes you are standing.
The intro music is "Final Ecstasy" by Ailsean @ http://ailsean.net/01-ff-series-final-ecstasy/
. This guy makes great
video game covers!
All models are made by Square-Enix and were extracted using the "FFXI Model Viewer" tool. (Dead link removed)
If you are not
a current Final Fantasy XI player and find yourself enjoying any of the art depicted in this non-profit fan-made concept demo, then you should *immediately run to your nearest game shop* and buy the game and dive in!
If you are
a current Final Fantasxy XI player, be careful of spoilers. Don't travel to a part of the world that you haven't been to in-game.
v1.2 (released May 31st, 2015):
-- No new content, but this demo is like a test bed for some usability updates:
-- Updated to SDK 0.5.0.1
-- Added experimental "rotation disc" mode
-- Added snap turn via scrollwheel
-- Added ability to move forward/backward using mouse buttons
-- Added options menu
Controls for v1.2:
It should all hopefully be self-explanatory inside the demo. Either way all controls are explicitly listed in the included readme.
Controls for v1.1:
Cycle Your FFXI Race:
/ [Button A]
---- [WASD] /
---- [Mouse] /
---- [F1] /
Cycle Camera Bounds:
---- [F3] / [Button X]
---- [V] (Hit twice to remove vertical tearing if it shows up)
---- [Esc] / [Button Y]
You may optionally supply your own music for each individual "area" you can visit. To avoid spoilers, the list of accepted music file names can be found in accepted-music-list.txt inside the CustomMusic folder inside of the _Data folder.
v1.2 - Built with SDK 0.5.0.1
WorldMap XI - DK2 - v1.2 (Windows)
v1.1 (doesn't work on recent Oculus Runtimes anymore):
WorldMap XI - DK2 - v1.1 (Windows)
Runs best in Direct HMD Access mode + _DirectToRift.exe.