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DK1 goes open source

WalkyWalky Posts: 357
Brain Burst
edited October 2014 in General
Really awesome news. I couldn't find any thread about this on the forums, so there you go:


  • raiogamraiogam Posts: 18
    Really awesome news. I couldn't find any thread about this on the forums, so there you go:
    do you do make diy oculus rift dk1?
    or do you do post reverse engineer dk2 on github?
    do you are do have dk2 or dk1 and your make reverse engineer?
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    That's the official Oculus GitHub. We open sourced the DK1.
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  • KemerosKemeros Posts: 25
    Brain Burst
    Very respectable from you guys. I'm sure people will learn a lot from this. :)
  • WalkyWalky Posts: 357
    Brain Burst
    After looking at the cost of building the DK1 tracker myself, it becomes evident just how cheap the DK1 was sold for. The included documentation is an interesting read; I wonder just how off will the inevitable chinese knock-offs calibration be, considering they most likely won't go through the hassle of setting up and running a turntable setup.
  • CalanarCalanar Posts: 706
    Hiro Protagonist
    I just want to thank everyone at Oculus for doing this. This really keeps to the spirit of modding that began the first PalmerTech prototypes. It also hopefully finally silences all those who felt like it was ALL promised to be open source from the Kickstarter.

    Carmack did similar engine releases while at ID and it really helped the community mod and learn from the older tech.

    WTG, seriously.
    Michael Tenery, Software, RPG and Game Developer.
    Imagine Role Playing:
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