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Outerra Tech Demo - The whole planet Earth

camenixcamenix Posts: 79
Hiro Protagonist
edited September 2014 in Games and Apps
Outerra Tech Demo (the free version), as well as the full version of our alpha sandbox game (Anteworld) now come with Oculus Rift support.

Outerra is a 3D planetary engine in development, capable of seamless planet rendering from space down to the surface. It uses real elevation data of Earth, refining it to centimeter resolution using fractal algorithms. It offers unlimited visibility, progressive download of data and procedural content generation. For more info see the features and the Outerra forums.

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Download the latest version here: demo.outerra.com

In case of problems please see the instructions for graphics driver issues, startup problems.

The demo can be upgraded to the full version in-game, after you verify it's working alright and want to support the development. The engine is still alpha, meaning there's lots of stuff still being worked on - more biomes, 3D trees etc.

To use with Oculus Rift:
  • check "use if present" in graphics/stereoscopic settings in the main menu
  • select a higher resolution if possible to help with the aliasing
  • by default the stereoscopic mode uses a reduced quality grass, you can uncheck it in the stereoscopic settings if your graphics card is powerful enough
  • restart
  • you should have the magnetometer calibrated using the OculusConfigUtil to to avoid drift. To reset the orientation, press the semicolon key
  • you can use alt+semicolon to toggle between the stereo and mono modes

Happy roaming the planet!
Outerra
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Comments

  • ReTReT Posts: 191
    Looks absolutely INCREDIBLE! :o I can't WAIT to check this out when I get home - Already did a quick TeamViewer session to make sure its downloaded as i get in :D
  • JimmarnJimmarn Posts: 11
    I bought this a while back, and it was awesome, I can't wait to try this in VR
  • Leth45Leth45 Posts: 19
    NerveGear
    Wow... Really deserves some attention this one!
  • mrgreen72mrgreen72 Posts: 683
    Art3mis
    Once I've enabled the Oculus Rift the game doesn't start anymore. Double click, nothing happens.
  • MrGeddingsMrGeddings Posts: 604
    i has the full version pretty so far cant wait to try it on the rift!
  • camenixcamenix Posts: 79
    Hiro Protagonist
    mrgreen72 wrote:
    Once I've enabled the Oculus Rift the game doesn't start anymore. Double click, nothing happens.
    Sometimes there are issues with Windows UAC when you install the data into the program directory, but in the last version this should be handled. Can you PM me the eng.log?
    Outerra
  • PinglesPingles Posts: 155
    Hiro Protagonist
    camenix wrote:
    mrgreen72 wrote:
    Once I've enabled the Oculus Rift the game doesn't start anymore. Double click, nothing happens.
    Sometimes there are issues with Windows UAC when you install the data into the program directory, but in the last version this should be handled. Can you PM me the eng.log?

    I am in the same boat. Since purchasing I just freeze after moving past the launcher page. Unfortunately I have uninstalled and reinstalled twice and can no longer run in either paid or demo mode. Heartbreaking.

    Please let us know what you find.
  • evill33tevill33t Posts: 2
    Is the engine only available for windows? A OS X version would be great.
  • camenixcamenix Posts: 79
    Hiro Protagonist
    Please PM me the eng.log - it can be found in the Outerra data directory (the second directory that was selected during the install, by default in Users\yourwinname\outerra\eng.log)

    Also, when uninstalling, the cfg files stay - you should delete them manually to be sure. Move them away, and it was the cause please send them to me as well, so I can debug it. Thanks!
    Outerra
  • camenixcamenix Posts: 79
    Hiro Protagonist
    evill33t wrote:
    Is the engine only available for windows? A OS X version would be great.
    Right now Windows only, and we need OSX to support at least OpenGL 3.3 to be able to run.
    Outerra
  • PinglesPingles Posts: 155
    Hiro Protagonist
    camenix wrote:
    Please PM me the eng.log - it can be found in the Outerra data directory (the second directory that was selected during the install, by default in Users\yourwinname\outerra\eng.log)

    Also, when uninstalling, the cfg files stay - you should delete them manually to be sure. Move them away, and it was the cause please send them to me as well, so I can debug it. Thanks!

    Will do. Eager to try again tonight when I get home from work. I will delete the config files and will PM you the eng.log.
  • cyberealitycybereality Posts: 25,862 Oculus Staff
    Tried this out. It's awesome!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • camenixcamenix Posts: 79
    Hiro Protagonist
    So it seems the problem appears when you installed to Program files (default), but chose the data directory to be the same on the next installer's page, and at the same time you have UAC enabled in Windows. This version checks if the data directory is writable, and if not, it changes it to the user directory, but that one is empty and sometimes the startup may fail when the base terrain data aren't downloaded fast enough.

    To avoid these problems, for now please keep the data directory to be in the default user folder, or somewhere else than the system folders, for which Windows UAC blocks the write access.
    Outerra
  • PinglesPingles Posts: 155
    Hiro Protagonist
    Fantastic!

    It was definitely the User files. Once I had them installed in the game folder we were golden.

    Thanks for the help.
  • evill33tevill33t Posts: 2
    camenix wrote:
    evill33t wrote:
    Is the engine only available for windows? A OS X version would be great.
    Right now Windows only, and we need OSX to support at least OpenGL 3.3 to be able to run.

    Well, seems Mavericks comes with OpenGL 4 :3
  • First let me start by saying that flying in this thing is absolutely mind blowing however is anyone else finding head movement ever so slightly laggy? The menu is fast and responsive and the flight controls too so I don't think it's a frame rate issue.
  • camenixcamenix Posts: 79
    Hiro Protagonist
    Update 0.7.16.3733 was released, changes:
    • semicolon key resets tracker orientation
    • fixed occasional black screen with third person follow camera
    • fixed crash at startup when data directory isn't writable because of Windows UAC
    Changelog
    Outerra
  • camenixcamenix Posts: 79
    Hiro Protagonist
    Update 0.7.16.3745, changes:
    • fixed shadows on transparent objects in stereo mode (cockpit & instruments)
    • switching between various stereo modes and rift now works without restarting
    • more options for non-Rift stereoscopic modes
    Changelog
    Outerra
  • sammazsammaz Posts: 31
    Best sandbox for fun times with Rift.

    I got the full version and downloaded a bunch of cars\vehicles...

    Best 1st person vehicles are :

    jeep wrangler, 2013 viper, flying boat, mig 29, hot air baloon, :) :shock: :shock: :shock:

    Also you have to get the full earth dataset so you can fly over you hometown :)
  • nvstewartnvstewart Posts: 36
    Brain Burst
    sammaz wrote:
    Best sandbox for fun times with Rift.

    I got the full version and downloaded a bunch of cars\vehicles...

    Best 1st person vehicles are :

    jeep wrangler, 2013 viper, flying boat, mig 29, hot air baloon, :) :shock: :shock: :shock:

    Also you have to get the full earth dataset so you can fly over you hometown :)

    I have had this tech demo when it was first release, have only used it a bunch of times.

    What is the "full earth dataset"? Is it like a google maps that texture the planet with actual photographic scenery?
  • The full Earth dataset is available as a torrent from here - http://outerraworld.com/appdata/Anteworld/earth.torrent

    This URL is listed on the Outerra forums here - http://www.outerra.com/forum/index.php?topic=645.30

    From what I understand, Outerra will download the data as you roam around, but you can download the entire dataset if you want to have no lag from downloads, ever.
  • MrGeddingsMrGeddings Posts: 604
    sadly i hate to say it but Outerra looks TERRIBLE on the rift as it is now. its not the fault of the game devs it is just the fault of the screen, if your one of those people who thinks the screen isnt really that bad, to not kid yourself, actually try out Outerra with the Rift...because most of the detail is far away you lose a huge amount of quality, look at the view through your rift then look at the view on the screen and you will see the HUGE amount of detail that is lost due to the very low resolution of the screen. I dare say that Outerra with the Rift is the prime reason why Oculus needs to launch a 2nd dev kit with a higher res screen by the end of the year.

    Honestly the screen is so bad in some cases it really frustrates me a bit that the whole HD RIft was nothing more then a prototype and it would have been if they went ahead (or waited till they could) and made it the 2nd dev kit and annouced it would be up for pre-order soon.

    (however then agian this could be their plan..they cannot offically say that right now until they get ducks in the row but given the previous slide of the dev kit 2.0 and the mention in the edge article this could very well be a prototype for the 2nd dev kit and once they get production of it figured out then they may annouce that it will be available for preorder )

    That would be the smart thing to do. and i hope they are actually planning to follow that Timeline because we NEED number one a higher res screen, that is the TOP priority for the Rift (well that besides games/program support but thats up to the devs not Oculus) The rift MUST have a better screen and honestly a better screen for a newer dev kit BEFORE the consumer version i think is also a must as well.
  • ShockboltShockbolt Posts: 236
    NerveGear
    *neutral*

    Everything that isn't close up in your face inside the Rift is terrible today, it's(the Rift) usable as a tool for testing purposes and to have fun with, but gently forget about serious gaming using the Rift. The screen is the cause, not the softwares and games.

    FPS games is a firm no(I personally lasted for 4-5 minutes in Half life 2 before the motion sickness got me), flight sims are ok(spent 2 days in War Thunder this weekend, gradually overcoming the motion sickness, still feeling it in 360 degrees fast turns), but again you are really just having fun without much visibility.

    But, once a high res Rift is released...we're in for some serious fun.
  • mrgreen72mrgreen72 Posts: 683
    Art3mis
    After installing the latest version:

    Error on startup: Cannot find suitable display mode for resolution 0x0 (60Hz)

    :(
  • camenixcamenix Posts: 79
    Hiro Protagonist
    mrgreen72 wrote:
    After installing the latest version:
    Error on startup: Cannot find suitable display mode for resolution 0x0 (60Hz)
    Could you please PM me your eng.log file (in your Windows home directory\outerra\eng.log, unless you changed the data path)?
    Outerra
  • ShockboltShockbolt Posts: 236
    NerveGear
    *neutral*

    I can't get this one to work on my stationary pc. I removed the graphics driver using Driver Fusion, clean reinstall using the latest AMD/Catalyst driver but I get the same result as before:

    When I start Outerra/Anteworld, a blank/white new window opens up in win 7, with the title Anteworld ontop, it does nothing but load forever.
  • CpbiggsCpbiggs Posts: 7
    MrGeddings wrote:
    sadly i hate to say it but Outerra looks TERRIBLE on the rift as it is now.

    Tried the demo and I have to say that I dont agree. I was blown away. Nothing on the rift looking that great right now considering the low res screen. I'm tempted to spend the 15 bucks at this point. Totally blown away when I went straight up into space. Seeing the curvature of the planet after I had just been driving a truck through the woods left my jaw dropped.
  • moujamouja Posts: 126
    Brain Burst
    Cpbiggs wrote:
    MrGeddings wrote:
    sadly i hate to say it but Outerra looks TERRIBLE on the rift as it is now.

    Tried the demo and I have to say that I dont agree. I was blown away. Nothing on the rift looking that great right now considering the low res screen. I'm tempted to spend the 15 bucks at this point. Totally blown away when I went straight up into space. Seeing the curvature of the planet after I had just been driving a truck through the woods left my jaw dropped.

    They worth it. Brushing past the mountains in the mig-29, looking at the landscape passing before your eyes from the cockpit is a great experience.
  • mrgreen72mrgreen72 Posts: 683
    Art3mis
    The only thing missing is the ability to launch on a specific display.

    My Rift is an extended display.

    Running Windows in cloned mode adds latency to the Rift and should be avoided. Besides, I wanna be able to run my [email protected] which isn't possible in cloned mode with the Rift.
  • ChristiaanChristiaan Posts: 386
    Art3mis
    mrgreen72 wrote:
    The only thing missing is the ability to launch on a specific display.

    My Rift is an extended display.

    Running Windows in cloned mode adds latency to the Rift and should be avoided. Besides, I wanna be able to run my [email protected] which isn't possible in cloned mode with the Rift.

    I'm running Outerra in extended mode without issue. The Rift has to be selected at your primary display. I would make sure tge Rift is display 1 as well.

    I love Outerra as a tech demo and happily spent the $15 on the sandbox version. The light scattering simulation and the scale of this engine is incredible. Add to that the procedurally generated details ... this is really something. I love just flying around in the mig or cessna. Gets my gut churning a bit but not in a bad way....just the way it might if I was really flying a plane.

    If the devs are listening in... would love to have the current sdk integrated. The drift correction is wonderful in the latest version.
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