I'm seriously considering jumping into Gear VR development since that will be the 1st consumer product out. I have parts of what I think can make a good game on it, but I'm wondering about performance. My game uses Unity terrain and some custom terrain shaders that I can optimize for mobile, but I'm wondering if a terrain-based game is going to be too much for the GearVR. I'm concerned about either the terrain LOD system causing stuttering or having LOD off and having too much geometry at once. My partial game runs about 400fps on my i5 + GTX760 system with terrain LOD off and all terrain I need active at once, so I'm thinking I might be safe, but I don't have a good sense of just how powerful the Note 4 CPU/GPU is compared to a decent desktop system. Anyone have any ideas here? I found Drash's blog post here the most helpful so far:
In any case I was due for a new phone, so I pre-ordered a Note 4 and will get the Gear VR as soon as it comes out, but I was trying to get a jump-start on development. If my concept isn't really feasible on Gear VR I'm not sure I want to waste the next month working on it when I could be working on some of the other stuff I have in mind for CV1. I guess worst case I just have my game be a CV1 game and the effort won't be completely wasted, but I was hoping to dabble in Gear VR to see what becomes of it. I don't think there will be that many apps/games at the beginning, so I think there is a large opportunity to break into a new market here.