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GunLock - Multiplayer VR shooter [v0.2.4]

Teddy0kTeddy0k Posts: 205
Hiro Protagonist
edited April 2015 in Games and Apps
GunLock is a multiplayer shooter experiment built for VR in UnrealEngine 4. It features iron sights aiming, positional tracking for leaning/ducking and weapon and ammo scavenging.

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Download v0.2.4 here;
http://www.mediafire.com/download/psko5u1yd1u1mms/GunLock_v0_2_4.zip
or
https://docs.google.com/uc?id=0B1KRnJKwYT-0NGRQMUtjaHVtalU&export=download

See what's planned for next week's release;
https://trello.com/b/jqSaFlo2/gunlock

v0.2.4
-Added Zombie Elimination mode
-Added new Zombie mesh and animations
-Added new Zombie sounds
-Upgraded to Unreal Engine 4.6
-Added a black smear postprocess fix
-Changed Keyboard controls
-Moved to new dedicated server

v0.2.3
-Improved ragdoll physics
-Made run speed faster when not holding a weapon
-Fix players having the wrong color jacket after switching teams
-Fix some sounds not being spatalised
-Fix eyeball animation not working
-Fix clients grabbing at phantom items from the last round
-Fix spectator mode not triggering on death
-Fix screen desaturation staying on after death

v0.2.2
-Expanded the Warehouse map
-Added team elimination gamemode
-Increased maxplayers to 8
-Switched to baked lighting to improve framerate

v0.2.1
-Created firing range tutorial map
-Added ammo pickups
-Added magazine loading (when your right hand is empty)
-Added single round loading into weapon (when you have no magazine)
-Added damage system with bleed out
-Added eyeball tracking when close to other players
-Added push to talk option for voice comms
-Added server connection status messages
-Changed brown jackets to green
-Fix dead players being able to use voice comms
-Moved to a dedicated server for hosting

v0.1.4
-Added position tracked voice comms
-Added different color jackets for each player
-Added weapon holstering
-Added option to disable VR Comfort Mode
-Added ability to drop magazines/weapons
-Added aiming sway after running
-Added better falloff for sounds (with LPF)
-Fix reload sounds not transmitting to other players
-Fix for running footstep sounds playing when walking sometimes
-Fix corpses making pain sounds when shot
-Fix picking up magazines from guns on corpses
-Fix client crashing if you press reload too faster
-Fix gun not always spawning nearby a respawned player
-Fix arm animations freaking out when facing west

v0.1.3
-Added looting of corpses
-Added voice comms (untested!)
-Added version checking for clients, to prevent server crashes
-Added keyboard input
-Added changing of aiming eye
-Lowered crouching height
-Made dead bodies (and their loot) disappear after a while
-Added ambient sounds to Warehouse
-Fix guns and magazines being hard to see in shadows (chromed the M9!)
-Fix camera jittering when walking
-Fix not being able to pickup items sometimes
-Fix practice targets in the range not updating across the network

v0.1.2
-Fixed VR head tracking being overriden by the dedicated server
-Fixed magazines not respawning
-Fixed translucency and particles not rendering in VR mode
-Made guns spawn close to unarmed players
«13

Comments

  • ccp001ccp001 Posts: 232
    Brain Burst
    This game unfortunately doesn't work at all, its just a black screen with foot step noises
  • StechmueckeStechmuecke Posts: 42
    Brain Burst
    Thats what im searching for.

    Pls try to get it on work, gun is not schooting, movement etc.

    If you can create a dynamic play on the maps, it must get very very fantastich :)
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    ccp001 wrote:
    This game unfortunately doesn't work at all, its just a black screen with foot step noises
    Ah, if this happens it's because the server is full. I'll try to get server connection errors to render in the next build. Try again later, you might get online!
  • ral1239ral1239 Posts: 38
    Brain Burst
    Ah, I thought my game crashed, but I guess the server is full because I hear the footsteps. I was in for a bit and its pretty cool. I'm not sure if i'm the only one but for some reason the mouse movements from left to right and right to left is really jerky.I'm looking forward to more updates on this one. :)
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    Try disabling "VR Comfort Mode" in the launcher. I'm not really sure it's working out well for mouse, but it's pretty sweet for gamepad.
  • ccp001ccp001 Posts: 232
    Brain Burst
    good to know thanks will try later

    EDit: tried it, is it suppose to be really choopy turning?
  • SharkkuSharkku Posts: 575
    Art3mis
    ccp001 wrote:
    good to know thanks will try later

    EDit: tried it, is it suppose to be really choopy turning?
    Turn off "comfort mode"
    DK1 - previously owned
    DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24)
    CV1 - 2016-05-25 RECEIVED (ordered on release day)
    Touch - 2016-12-07 RECEIVED (pre-order with CV1)
  • ccp001ccp001 Posts: 232
    Brain Burst
    whoops shoulda read
  • SharkkuSharkku Posts: 575
    Art3mis
    Feedback: You should make the animations faster, right now it feels a little like your avatar is moving in syrup... Really love the control system though!
    DK1 - previously owned
    DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24)
    CV1 - 2016-05-25 RECEIVED (ordered on release day)
    Touch - 2016-12-07 RECEIVED (pre-order with CV1)
  • SharkkuSharkku Posts: 575
    Art3mis
    Your Trello-page says that 2.1 is released, but I can't find it mentioned anywhere on the forum or Reddit?
    DK1 - previously owned
    DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24)
    CV1 - 2016-05-25 RECEIVED (ordered on release day)
    Touch - 2016-12-07 RECEIVED (pre-order with CV1)
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    Well spotted! I found a couple of showstopper bugs before I rolled it out, just nailing those down now. Wish me luck!
  • SharkkuSharkku Posts: 575
    Art3mis
    Aha! Good luck, fingers crossed! ;)
    DK1 - previously owned
    DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24)
    CV1 - 2016-05-25 RECEIVED (ordered on release day)
    Touch - 2016-12-07 RECEIVED (pre-order with CV1)
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    New release! v0.2.1 is out, which features magazine loading and bleedout system;
    http://www.mediafire.com/download/veu5s9v900rskwi/GunLock_v0_2_1.zip

    Changes
    -Created firing range tutorial map
    -Added ammo pickups
    -Added magazine loading (when your right hand is empty)
    -Added single round loading into weapon (when you have no magazine)
    -Added damage system with bleed out
    -Added eyeball tracking when close to other players
    -Added push to talk option for voice comms
    -Added server connection status messages
    -Changed brown jackets to green
    -Fix dead players being able to use voice comms
    -Moved to a dedicated server for hosting
  • RoyMi6RoyMi6 Posts: 171
    Hiro Protagonist
    Boom! Eager to give this a shot.

    Lent my Rift to a friend, will this run without it for testing it tonight?

    Edit, answer my own question just by finally getting the download to work and trying it.

    It does work without the rift.
  • HadtstecHadtstec Posts: 372
    Hiro Protagonist
    Hi Teddy

    Thank you for the update. All the projects you work on seem to have "that Magic Touch"!
    I really like this, but unfortunately get a little motion sickness after playing for 30mins or so, and its only due to the turning speed and having to turn using the analog stick.
    Do you think its possible to make the movement/look work that same as in the Quake2 VR implementation?
    Could you also confirm if this will support Sixsense STEM when you get yours?


    All the best
    Christoph :-)
    DK1 | DK2 | GearVR | CV1 Pre-Ordered

    "I reject your reality and substitute my own"
  • getnamogetnamo Posts: 85
    Brain Burst
    Just had a play with this whoever was P1mpshooter that was good long duel 8-) I think final score was 32-23?

    Very well done control scheme teddy, and even now the balance is pretty good, the scarcity of bullets makes for a frantic start. Bleedout is working well though it would be nice to have a bandaging system so that a single bullet isn't the death sentence it currently is.

    Looking forward to the updates!
    Current Project: Skycall
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    Here's some footage from a gameplay session last night, thanks everyone who played (except those that shot me :p)
  • Sweet game Teddy! I wish there were more people to play with. In order to try to spread the word I made a vid. If anyone wants to play me. Hit me up by commenting on the vid.
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    I've just released a new version with "Team Elimination" game mode, which should be lots of fun!

    Download it here;
    http://www.mediafire.com/download/5x58yqa744gng4o/GunLock_v0_2_2.zip

    v0.2.2 change list;
    -Expanded the Warehouse map
    -Added team elimination gamemode
    -Increased maxplayers to 8
    -Switched to baked lighting to improve framerate
  • SharkkuSharkku Posts: 575
    Art3mis
    Teddy, this is a great game! Such realism! And I can't stress enough how great the aiming system is, the decoupled head movement and walking direction... THIS is how it should be in EVERY demo!!!
    DK1 - previously owned
    DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24)
    CV1 - 2016-05-25 RECEIVED (ordered on release day)
    Touch - 2016-12-07 RECEIVED (pre-order with CV1)
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    edited December 2014
    6tcLrtL.png

    I've just released version v0.2.3 which has a bunch of bug fixes and tweaks for team mode. Thanks for everyone helping me test it out, it's starting to get really fun!

    Download v0.2.3 here;
    http://www.mediafire.com/download/xd3hb1dz60ntmvl/GunLock_v0_2_3_fixed.zip
    or
    https://docs.google.com/uc?id=0B1KRnJKwYT-0aGVvUERuZ0F2bFE&export=download

    Changes
    -Improved ragdoll physics
    -Made run speed faster when not holding a weapon
    -Fix players having the wrong color jacket after switching teams
    -Fix some sounds not being spatalised
    -Fix eyeball animation not working
    -Fix clients grabbing at phantom items from the last round
    -Fix spectator mode not triggering on death
    -Fix screen desaturation staying on after death
  • FalanFalan Posts: 402
    Brain Burst
    Had a great laugh with Kent on this tonight! Not the latest version though.

    I seen Sharkku there and you Teddy, this game is forcing me to sell my rifle and buy a stem package this Christmas :)
  • SharkkuSharkku Posts: 575
    Art3mis
    Yup, this game alone makes me want to buy a STEM. :) Great games the other night! Wasn't sure if you could hear me sometimes though. If I select push-to-talk OFF, is voice supposed to be on constantly then?
    DK1 - previously owned
    DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24)
    CV1 - 2016-05-25 RECEIVED (ordered on release day)
    Touch - 2016-12-07 RECEIVED (pre-order with CV1)
  • Hi Teddy, may I ask what kind of positional voice comm solution you used in the game?
  • FalanFalan Posts: 402
    Brain Burst
    Teddy I spend a lot of time in this demo - unfortunately alone, would it be possible to throw out a map with rag-doll dummies all over the place, exactly the same as the multiplayer map - just something for me to walk round and shoot at please?

    There doesn't need to be any gameplay mechanic, just everything exactly the same but with models to execute :)

    Bit cheeky asking I know but im regularly logged in and im a bit bored of just walking round collecting ammo lol
  • QbopperQbopper Posts: 2
    NerveGear
    Is there a voice server or IRC or something to see if anyone's up for a game? Would love to try this

    Also, getting a rendering error in the TDM (firing range works fine) - all the items/my playermodel are rendered black, no matter the type of lighting, and some of the metal bars high in the walls have a strange faint purple trail if I move quickly while looking at them. The trail thing is unnoticeable, but the items rendering black issue prevents me for seeing my ammo count and the like. I'll get some pictures later
  • snappaheadsnappahead Posts: 2,302
    Trinity
    Qbopper wrote:
    Is there a voice server or IRC or something to see if anyone's up for a game? Would love to try this

    Also, getting a rendering error in the TDM (firing range works fine) - all the items/my playermodel are rendered black, no matter the type of lighting, and some of the metal bars high in the walls have a strange faint purple trail if I move quickly while looking at them. The trail thing is unnoticeable, but the items rendering black issue prevents me for seeing my ammo count and the like. I'll get some pictures later
    The black smudge is a screen problem thats always been there. Some games use a simple fix to help with it, but many dont. I dont know about the other problem.
    i7 3820
    16 gigs of Ram
    GTX 780ti
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    kindfox wrote:
    Hi Teddy, may I ask what kind of positional voice comm solution you used in the game?
    I used Unreal's built in voice comms, then modified it to attach the AudioComponent to a socket on the player's head.
    Falan wrote:
    Teddy I spend a lot of time in this demo - unfortunately alone, would it be possible to throw out a map with rag-doll dummies all over the place, exactly the same as the multiplayer map - just something for me to walk round and shoot at please?
    I'm going to add some a zombie survival co-op mode soon, which should be good fun and help get more people testing it!
  • SharkkuSharkku Posts: 575
    Art3mis
    Teddy0k wrote:
    I'm going to add some a zombie survival co-op mode soon, which should be good fun and help get more people testing it!
    That is a great idea! It would keep players on in single mode long enough to get multiplayer games going! And co-op is always fun! (Maybe talk to Sh0v0r about getting some of his zombie-models to shoot at? ;) )
    DK1 - previously owned
    DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24)
    CV1 - 2016-05-25 RECEIVED (ordered on release day)
    Touch - 2016-12-07 RECEIVED (pre-order with CV1)
  • FalanFalan Posts: 402
    Brain Burst
    Can't wait for the zombie survival mode! :)
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