Hi - I've been playing around with the Windows 8 desktop duplication API in DXGI (IDXGIOutput1::DuplicateOutput). However, it appears this is currently not supported with the current runtime, since attempting to call this API results in a crash (in Direct to Rift mode).
Are there any plans on supporting this in the Oculus runtime? It would be nice to have direct access, rather than having to create another D3D device and marshal the textures across devices, which is the workaround I ended up using.