This is a noncommercial Oculus demo of the enhanced PC port of our Playstation Vita game TxK.
Download it from this link: http://minotaurproject.co.uk/Various/TxKVRDemo.zip
The demo comprises the first 18 levels of the game. The full version of the game contains 100 levels and a wide variety of enemy and surface types.
Requirements are: a dk2, an Xbox 360 controller (or compatible), and a PC capable of running it smoothly (shouldn't be too much of a burden, for VR this is pretty light stuff). You can launch it in direct mode, no need to faff about with extending the desktop.
It can just about be run on a dk1 too, although it'll be a bit slower and the rez will hurt your eyes. See readme for details.
The controls are:
- Left analog stick left/right: moves player entity along edge of surface.
- A button: press to select in UI, hold down for continuous firing in gameplay.
- B button: press to go back in UI, press for Supertapper (Smart Bomb) in gameplay.
- Right Bumper: once "JUMP ENABLED" by collecting Powerups, causes the player entity to leap up above the edge of the surface.
- START button: in gameplay, pauses the game. Press again to unpause, or press BACK whilke paused to exit to title screen.
- D pad: select start level in Level Select screen, Left/Right steps one level at a time, Up/Down steps 8 at a time (up to furthest unlocked level, level 18 in this demo).
If you start on levels 1-4 you'll begin with three lives. Initially starting higher than that will start you with 0 spare lives, but as you play you'll start to carry over starting lives (and larger start bonuses) via Restart Best. We recommend always starting from level 1 while you get used to how the game works.
TxK is a simple tunnel shooter at heart, but with subtle complexities that allow for rich and rewarding gameplay.
"You" are a yellow crablike entity. You walk (and sometimes jump) along the top edge of a geometric surface floating in space. Enemies swarm in and arrive at the bottom edge of the surface and climb up towards the top edge. You try to shoot them before they arrive there. If they arrive at the top they will walk along the top edge and try to "catch" you.
If they catch you then they will drag you away to a fate worse than death!
Some enemies fire shots that can smash you. Occasionally shot enemies will release "Powerups". You should grab these as they will sequentially upgrade your shot power, allow you to jump above the edge of the surface (useful to rain shots down upon enemies that have reached the top edge, and to gain a wider view of especially large surfaces), and even give you an indestructible "AI Droid" who battles the baddies alongside you.
Clearing all the enemies on a level causes the surface to smash and you will zoom off to the next level. During the zoom you can use the left stick or head look to try to steer your soul-spark through the middle of the portal rings for maximum bonus.
- Try to shoot baddies before they reach the top edge.
- If they do get to the top, don't despair. If you have Jump Enabled by collecting powerups, use Right Bumper to Jump above the edge and rain shots down upon the encroaching enemies.
- Even if you do not yet have Jump Enabled, you are not defenceless. Your shots emerge from whichever of your "arms" is pointing in the direction you are moving. If you move slowly and carefully *towards* an enemy on the top edge, you will usually shoot it before it can catch you.
- You can also move straight through the enemy types that "walk" by flipping end over end, if you do it while they are in the act of flipping, although this is an escape of last resort.
- If you do get caught, you can press B on the controller, which unleashes the Supertapper Smart Bomb. This will destroy all enemies on the surface and release you from capture. You can use the Supertapper once per surface.
- Try to always collect the powerups. They improve your firepower, give you extra bonuses and weapons, and if you collect enough may grant you access to one of the game's Bonus Rounds.
- Try pressing START to pause the game during gameplay, then use the analog sticks on the controller to move around inside the game's space and take a closeup look at the enemies, shots and explosions frozen in time.
The last two levels introduce a new enemy type with a special attack. In the complete game there are 100 levels filled with an extensive bestiary of enemies with all kinds of attacks - some even modify the geometry of the surface itself. Learning their ways and fighting to the last level is a fun and challenging journey.
Have fun, and we welcome any feedback you may have; like everyone else we're learning our way in VR as we go along so we're keen to hear what people think of what we've done so far (and of course we'd like to hear of any bugs and issues that people have). We're particularly interested in bringing a classic game design aesthetic to VR gaming. There are already VR apps to put you in a classic game arcade. We want to take you inside the games themselves!
The full version of the game is complete but not inviolable if we find that there are things people aren't liking in this demo version. The full version can also be played outside of VR on a conventional PC screen, and will be released when we find a decent way of doing so.