02-07-2015 05:57 PM
02-07-2015 08:19 PM
02-07-2015 11:12 PM
02-08-2015 05:07 AM
02-08-2015 05:21 AM
"Dionos" wrote:
It may be really interesting for the creator to hear from an actual astronaut what kind of experiences you get during a take-off (and landing).
"Dionos" wrote:
In terms of graphic detail I think there's still a lot that can be improved.
02-08-2015 06:21 AM
02-08-2015 07:39 AM
02-08-2015 12:16 PM
02-08-2015 12:23 PM
"DevHaste" wrote:"Dionos" wrote:
It may be really interesting for the creator to hear from an actual astronaut what kind of experiences you get during a take-off (and landing).
It may be far easier and more valuable to contact a fellow Game Developer who's been to space. I'm talking of course about Richard Garriott who created the Ultima Series (The Best Selling Role Playing Game Series during the 80/90's) and launched to the International Space Station in 2008, he's very easy to contact and engages daily with people on Social Media. Such as https://twitter.com/RichardGarriott"Dionos" wrote:
In terms of graphic detail I think there's still a lot that can be improved.
This is unfortunately the reason I'm struggling to decide on how much to pledge to the project, a lot so far reminds me of 1996 game graphics, such as Duke Nukem 3D. Sure the resolutions higher but the quality is not in a lot of places.
It would be great to hear the plans to modernise the graphics, for example will you use money from the Kickstarter to buy high resolution professional textures/models? Will you incorporate shaders for reflective surfaces?
I do however appreciate that this is still a very much work in progress project, I just wish to know what the eventual goal is for graphics fidelity.
Bugs I've Found So Far
Windows Screensaver is not Prevented at Runtime
Music Audio Volume is Higher than Video/Speech Playback Volume
02-08-2015 02:38 PM