This is my fan tribute to the solar observation deck concept and set depicted in the 2007 movie Sunshine, directed by Danny Boyle. http://www.imdb.com/title/tt0448134/
I claim no ownership
over the intellectual property depicted in this demo. I just wanted to make it to spend some time looking at the sun. This is meant to be one of the more calm oculus experiences - seated or not[!]. This is my first Unity project and my first Oculus project so there's not a whole lot of interactivity at the moment. See below for a list of potential future enhancements.
There was also a redditor in /r/oculus or /r/elitedangerous who excited warp too close to the sun after a hard day at work and just sat there peacefully thinking while their cockpit eventually heated up, shattered and they perished. I can't remember who you were, but this is for you too :shock:
Here's a youtube clip showing a brief glimpse of the whole deck including the science lab:
This demo contains publicly available imagery and data from the Solar Dynamics Observatory: http://sdo.gsfc.nasa.gov/
I've used Sonic Ether's Natural Bloom and Dirty Lens from the Unity Asset Store :
Also Proflares for corona and prominences + lateral halation : https://www.assetstore.unity3d.com/en/#!/content/12845
Links to builds
This demo was built in OSX using Unity4.6Pro with the current 0.4.4beta SDK and Unity integration. I get 75fps with no issues on a GeForce680MX
[2gb] and I've had users testing who reported solid framerates on a 660 also.
: Now available on Oculus Share:
: This demo runs great in win7, I've not tested in win8 however.
Keys and Controls:
The xbox360 controller integration is missing here so it's mouse and keyboard for you.
- Note: this build has not been tested on win8 Xbox360 controllers work fine here with the standard mapping in place. Mouse and keyboard also works.
' - Forward, Strafe Left, Backwards, Strafe Right.
' - Comfort turn 45 degree increments left/right.
' - FPS and Oculus diagnostic display - does seem to open lateral portals to the next dimension though, so use with caution.
' - Oculus cube/grid diagnostic.
' - Reticule.
' - Quit.
' - Reset View [note: this is performed upon launch anyway but if your DK2 camera is in a non-standard location or you find yourself staring into the floor, press this to reset].
- I've left these active so interested parties can see the difference they make to the demo appearance.
' - Toggle tone-mapping on/off [this will make the scene a little brighter, but lose highlight detail in the sun etc].
' - Toggle bloom on/off.
Possible future additions:
- player avatar so you can sit on the couch and have legs!
- swap the demo couch guest for someone a little better dressed for space travel.
- solar viewport magnification controls
- solar viewport exposure controls
- player-triggerable Mercury transition
You can read on my blog about some things I learnt and discovered on my trip into realtime rendering, alpha transparencys, reflection mapping, PBR shading etc: http://blog.julianbutler.com
Questions/comments are very welcome, and thank you! Please go and spend some time looking at the sun