Hey everyone, our indie studio just got our hands on an Oculus Dev Kit and we've been having a killer time playing our game with it. We are developing with UDK February 2013 edition. It was a surprisingly smooth transition to March to get the game up and running. We have been developing with technologies like SpeedTree and Simplygon in mind, and so we will be looking into workaround solutions for those applications until or when an update for the Oculus enabled UDK comes around.
Here is a link to the blog post that includes some standard blog fare
We can't wait to test more of our game, especially our levels with more weather controls. It is apparent that our previous research into Oculus has paid off. We have been trying to craft an experience than plays well on both standard monitors and for Oculus. Now that we've finally tried our game with Oculus, it seems our current workflow, game design and environment execution is astonishingly fitting.
Glad to see you guys on here now, Sean Concannon here. Been paving the way for you guys for awhile. I'm finally just getting my dev kit next Wednesday as well and really excited to try it in the XING beta.
For those who don't know about XING: The Land Beyond, it's going to be awesome. John, James and Koriel are a great team and they have put an enormous amount of work into this game. Everyone should check our their past funded kickstarter campaign here: