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First Look at the Rift, Shipping Q1 2016

Gypsy816Gypsy816 Posts: 513
Nexus 6
edited April 2016 in General
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

rift2.jpg
A first look at what the world can expect in Q1 2016

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

rift1.jpg
A peek inside the Oculus Rift

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

– The Oculus Team
Oculus Community Manager - kweh!
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Comments

  • VizionVRVizionVR Posts: 3,022
    Wintermute
    First, congratulations to Team Oculus!
    Second, what are the Input specs? :)
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • XtrasmileyXtrasmiley Posts: 4
    Awesome!
  • 1k0nX1k0nX Posts: 57
    Brain Burst
    YES!! I'm looking forward to seeing the specs next week.
    UE4, Blender, SONAR X3
    FX 8350 OC @ 4.4 GHZ, GTX 770 (Soon a GTX 980 Ti :P )
  • genetransfergenetransfer Posts: 605
    Hiro Protagonist
    looks great can't wait to hear more! congratulations.
  • LuciferousLuciferous Posts: 2,108 Valuable Player
    I almost fell off of my chair when I saw the updated website and immediately dashed to the order section. Great stuff :D
  • saviorntsaviornt Posts: 1,951
    NerveGear
    This is.. random. I would have expected a launch announcement at one of the conferences (e3). There goes my prediction for a Nov 2015 launch ><

    Congrats guys!
  • vrcovervrcover Posts: 209
    Brain Burst
    Coooongratulations. The fog has cleared and I see a shiny valley ahead!
  • EricV1992EricV1992 Posts: 26
    Brain Burst
    Congratulation guys! The lead up to E3 going to be interesting.
  • Nice one guys!! Totally awesome news!!

    Nice to have a solid release date target to aim for in regards to game development projects :D
    Lupus, lone developer at Lupus Solus.
    Currently working on Push For Emor.
    http://www.indiedb.com/games/push-for-emor
    http://www.twitter.com/pushforemor
  • vrcover wrote:
    Coooongratulations. The fog has cleared and I see a shiny valley ahead!

    Uncanny?
    Lupus, lone developer at Lupus Solus.
    Currently working on Push For Emor.
    http://www.indiedb.com/games/push-for-emor
    http://www.twitter.com/pushforemor
  • MarkystalMarkystal Posts: 44
    Brain Burst
    Could really use an "IT'S HAPPENING" gif right about now. :lol:
  • yibbleyibble Posts: 44
    Brain Burst
    Congratulations to everyone at Oculus VR. We're almost there!
  • bigmike20vtbigmike20vt Posts: 4,065 Valuable Player
    interesting stuff. I cant wait :D

    I must admit I am a little dissapointed oculus chose to stay with the diving goggles mounting and didnt "borrow" designs from the sony morpheus, but still its not a show stopper either way.

    I just hope it does not give me "rift face" off the foam like the DK2 does (basically an eczema like rash due to sensitive skin)
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RoyMi6RoyMi6 Posts: 171
    Hiro Protagonist
    DdJL4sX.jpg
  • LV426LV426 Posts: 72
    Hiro Protagonist
    Yes yes yes... Great news! :D Credit card ready!
    Intel Core I7-3770K OC 4.2ghz Intel® High Performance Liquid Cooling MSI Z77A-GD65 Crucial DDR3 BallistiX 16GB Kingston HyperX SSD MSI GTX 980 Twin Frozr. DK2
  • MarkystalMarkystal Posts: 44
    Brain Burst
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    edited May 2015
    Sweet! Looks nice! 2016 though? If Vive comes out by Christmas and has similar specs, you guys are going to lose massive amounts of sales. I will probably buy both, so you don't have to worry about losing my sale :)

    Ah well, better late than never.

    Still very curious to see what they have for input.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • RuudscornerRuudscorner Posts: 436
    Art3mis
    saviornt wrote:
    I would have expected a launch announcement at one of the conferences (e3).
    Yes, but now people can actually go to E3 and know they will get to try the CV1 because it's already been announced :D
  • scottycamscottycam Posts: 152
    Hiro Protagonist
    The second image, you guys think that is a button or a slider to adjust IPD or something else? I have been hoping the CV1 has a mechanical/physical IPD adjustment, my IPD is way to large to enjoy the DK2 properly. Fingers crossed that it is...
  • Gypsy816Gypsy816 Posts: 513
    Nexus 6
    Markystal wrote:
    Could really use an "IT'S HAPPENING" gif right about now. :lol:

    CookedMiniatureGreatwhiteshark.gif

    :D
    Oculus Community Manager - kweh!
  • WmackyWmacky Posts: 118
    Art3mis
    "It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be."

    Huh? Their making this all about gaming? What about the life changing promise of VR from the 90's? I 'm not looking for a gaming add on!

    Wheres the big picture?
  • Malkmus1979Malkmus1979 Posts: 763
    Brain Burst
    Wmacky wrote:
    Wheres the big picture?

    Patience. They just announced CV1 with promise of much more to come. I imagine we'll start seeing way more than just games, but give them a little time.
  • DreamwriterDreamwriter Posts: 1,101
    3Jane
    Sweet! Looks nice! 2016 though? If Vive comes out by Christmas and has similar specs, you guys are going to lose massive amounts of sales. I will probably buy both, so you don't have to worry about losing my sale :)
    It's not about specs really, it's about the quality of the experience. And Oculus has been working very hard full time for quite a while on making the Oculus experience seamless, as realistic and free from VR-sickness as possible. Valve was of course doing the same for a bit, but they were doing it as a side project from a small team (most of whom eventually left Valve).

    The two devices could have the exact same specs, and I'd still bank on Oculus being a far better VR experience.
  • panmasterpanmaster Posts: 215
    Art3mis
    The belevie in VR as a consumers near future fucked up my budget and waisted so much my time-true stroy
  • scottycamscottycam Posts: 152
    Hiro Protagonist
    I think input will be what sets which HMD above the other, their specs wont be too different since not many computers could run a HMD with specs much higher then vive anyway.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Sweet! Looks nice! 2016 though? If Vive comes out by Christmas and has similar specs, you guys are going to lose massive amounts of sales. I will probably buy both, so you don't have to worry about losing my sale :)
    It's not about specs really, it's about the quality of the experience. And Oculus has been working very hard full time for quite a while on making the Oculus experience seamless, as realistic and free from VR-sickness as possible. Valve was of course doing the same for a bit, but they were doing it as a side project from a small team (most of whom eventually left Valve).

    The two devices could have the exact same specs, and I'd still bank on Oculus being a far better VR experience.

    Content is king though, and if Valve beats them to the punch with similar specs and way more content, they will lose massive amounts of sales.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    scottycam wrote:
    The second image, you guys think that is a button or a slider to adjust IPD or something else? I have been hoping the CV1 has a mechanical/physical IPD adjustment, my IPD is way to large to enjoy the DK2 properly. Fingers crossed that it is...

    Looks like a slider :)
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • DreamwriterDreamwriter Posts: 1,101
    3Jane
    Content is king though, and if Valve beats them to the punch with similar specs and way more content, they will lose massive amounts of sales.
    In VR, content is not king. Not puking while using it is king :) Feeling like you are actually in another location is queen.
  • RuudscornerRuudscorner Posts: 436
    Art3mis
    Sweet! Looks nice! 2016 though? If Vive comes out by Christmas and has similar specs, you guys are going to lose massive amounts of sales. I will probably buy both, so you don't have to worry about losing my sale :)
    It's not about specs really, it's about the quality of the experience. And Oculus has been working very hard full time for quite a while on making the Oculus experience seamless, as realistic and free from VR-sickness as possible. Valve was of course doing the same for a bit, but they were doing it as a side project from a small team (most of whom eventually left Valve).

    The two devices could have the exact same specs, and I'd still bank on Oculus being a far better VR experience.

    Content is king though, and if Valve beats them to the punch with similar specs and way more content, they will lose massive amounts of sales.
    I don't see this being a problem. UE4 and Unity will support both so many games will be ready for both out of the box. Only exclusive games will be a tiny problem when it comes to content.
  • OnyXVROnyXVR Posts: 53
    Brain Burst
    Can't wait! Just hope there's some big-time story-based VR games that showcase what it can do. Obviously the EVE VR game will probably be cool, but I want a full on story-based game, like a Resident Evil or slow-paced game where you actually FEEL like you're a part of that world. Doesn't have to be a horror game, but something that's an intense experience to really WOW people with this thing.

    Now I need to build or buy the sickest PC out there, or the top of the line gaming laptop. :D
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