I took my Oculus Rift along to Molyjam 2013 in Glasgow, Scotland. This year's Molyjam theme was out-of-context quotes from Peter Molyneux. The quote I pitched for was "Part of the fun of dogs is they misbehave and can be enormously embarrassing to the owner." The game started out as a semi-tactical game where you play as a dog attempting to embarrass your owner on a walk through a park. David Farrell, a PhD student at GCU, made an observation that embarrassing a virtual owner was nonsensical and the player was in some sense the owner. We achieved the goal of embarrassing the player by requiring them to bob their head to run, bark into the microphone and twist their head to urinate, as suggested by David.
but how do i see that the "barking" work? I´m not sure that it is recognitzed by the game. How does the dog bark? German bark, english bark, or....? ^^