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Setup DK2 on Mac?

organicoderorganicoder Posts: 3
NerveGear
edited June 2015 in General
I am using this guide to setup my DK2: https://support.oculus.com/hc/en-us/art ... t-Started-

It looks like, I can´t download the SDK and runtime for my Mac. Is that correct? Is the Oculus DK2 Windows only?

Comments

  • organicoderorganicoder Posts: 3
    NerveGear
    Please at least let me know if it is at all possible to run the DK2 on a Mac/OSX, so I wont look in vain.
  • kojackkojack Posts: 4,728 Volunteer Moderator
    Development for OSX and Linux has been "paused". SDK 0.6 doesn't support them.
    https://www.oculus.com/blog/powering-the-rift/
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    The 0.5.x (or older) runtime do support OS X, though you'll only be able to play games that were built around that SDK (or maybe the one before). Newer games created with the 0.6.x SDK won't work. Sorry.
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  • schellschell Posts: 3
    Well that's a major bummer. There's no timeline for Linux or Mac? :(
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Currently there is no solid timeline for Mac or Linux.
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  • Is this for real? i just today received my DK2 for use in 3d structure scanning and immersive projection research. I am really not very happy. you still have on the developer page that DK2 is currently supported on win, mac and linux. https://www.oculus.com/en-us/dk2/ i have been missold a product if it isn't supported...
    what about all the mac devs that supported the kickstarter. what about all the people who don't want to play games with it?
  • haagchhaagch Posts: 95
    Hiro Protagonist
    They've had this paragraph on their dk2 website for 3 (or 4) months while they didn't actually have linux support at the beginning and I expect they will have it months after they stopped linux support.

    For actual information you have to read (seemningly completely unrelated) blog posts or look into their download section.
    https://www.oculus.com/en-us/blog/powering-the-rift/

    It's the same with unity and unreal. You will not find any word that they don't support VR on linux yet on their website or release notes.

    Even Valve doesn't have public documentation that they don't support the SteamVR Compositor on Linux yet.
  • schellschell Posts: 3
    It does seem easy enough to support some basic usage on all platforms. A team of three developers could manage that easy enough (glfw is mostly just one person). Maybe it's part of a deal with Microsoft to get the Rift on XBox or some other excluding contract issue. But it would at least be nice to open source the bare essentials and let the *nix developers create their own solutions.
  • schellschell Posts: 3
    But yeah @leolodreamland, I agree with you. It's disingenuous and shows poorly on Oculus's reputation :( In the meantime we can still work with the old sources but who knows how long that strategy will work. I'm disappointed. I really thought the rift was going to be a big technological win but it's gradually turning out to be another gaming peripheral. Maybe they'll turn it around, though.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    @leolodreamland: I'm very sorry, I was actually surprised that text wasn't updated. I'll be sure to track someone down to get that page fixed because it is misleading.
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  • thx for the apology, what is the best way to go forward? use the unity package? is there a work around for using the integrated DK2 support in unity?
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    You can still use the 0.5.x SDK and it should work on Mac.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • johanvdbjohanvdb Posts: 1
    Where can I find the downloads for SDK 0.5.x for mac OSX? Are they still available? I bought an Oculus Rift DK2 to develop a product around it and I'm on Mac. There goes my investment I think. Thank's a lot!

    Cheers,
    Johan
  • pandaurapandaura Posts: 3
    Go to downloads, Select PC from the platform menu and then 0.5.0.1-beta from the version dropdown

    https://developer.oculus.com/downloads/ ... 5.0.1-beta

    I was in the same boat a few weeks ago.

    What IDE are you using?
  • GeorgioGeorgio Posts: 27
    Brain Burst
    johanvdb wrote:
    Where can I find the downloads for SDK 0.5.x for mac OSX? Are they still available? I bought an Oculus Rift DK2 to develop a product around it and I'm on Mac. There goes my investment I think. Thank's a lot!

    Cheers,
    Johan

    Install Bootcamp 5.0 which is a free utility from Apple, then you just need a copy of your favourite flavour of Windows to make a bootable windows partition on your Mac.
    This gives you two machines in one effectively.
  • haagchhaagch Posts: 95
    Hiro Protagonist
    @leolodreamland: I'm very sorry, I was actually surprised that text wasn't updated. I'll be sure to track someone down to get that page fixed because it is misleading.

    Just checking in to say that https://www.oculus.com/en-us/dk2/ still says "The Oculus Rift and the Oculus SDK currently support Windows, Mac OS X, and Linux."

    I was surprised to see that the FAQ has been updated: https://support.oculus.com/hc/en-us/art ... -Kit-2-FAQ

    Because when I look at the german version of the FAQ, it has NOT been updated and still recommends "Mac 10.8 oder neuer, oder Ubuntu 12.04 LTS": https://support.oculus.com/hc/de/articl ... -Kit-2-FAQ
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Sorry for the delay. I will look into this.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • johnjjungjohnjjung Posts: 1
    Guys,

    I still can't find a link to the 0.5 SDK.

    I don't mind the pause, just want to use the apps that I have..

    Please advise!
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    All the old files are still on the downloads page:

    https://developer.oculus.com/downloads/

    You just have to use the drop-down menus to select them. First click the left drop-down and choose "Platform: PC" then the right one for the specific version you need, for example "0.5.0.1-beta".
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
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