Major issue with design of new camera! — Oculus
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Major issue with design of new camera!

saviorntsaviornt Posts: 1,951
NerveGear
edited June 2015 in General
Desktop mounted camera. I have no desk to put it on :(

Please, for the love of all that is holy, PLEASE allow the camera to be unmountable from the stand, with a monitor stand attachment. This is my computer desk:

gallery_r3v_workstation.png

Comments

  • LuciferousLuciferous Posts: 2,063 Valuable Player
    Have you not heard of duct tape :)
  • RiftXdevRiftXdev Posts: 847 Poster of the Week
    That looks like a hell man. Doesn't that thing scare the shit out of you when you get into it?
    DK1 | DK2
    "The question isn't who is going to let me but rather who is going to stop me"
  • saviorntsaviornt Posts: 1,951
    NerveGear
    It's not that bad. The side mounts are swivable. Regardless, I don't have a flat "desk area" that is available.
  • RiftXdevRiftXdev Posts: 847 Poster of the Week
    yeah, you'll need to sort something out for sure. probably just mount it behind a monitor and have it peekaboo over the top.
    DK1 | DK2
    "The question isn't who is going to let me but rather who is going to stop me"
  • benplacebenplace Posts: 769
    Neo
    Major issue because one guy with a weird desk can't use it?
    Get a proper desk...
  • lmaceleightonlmaceleighton Posts: 293
    Hiro Protagonist
    I bet it will have a regular Cam Mount hole like the DK2 Camera does. It would be silly of them not too, to accommodate people such as ourselves with non typical setups. I have a mini tripod I like to set mine up on as it will stand OR hug something I need to mount it too in a hurry. Also, I am wondering if it is any better than the DK2 Camera. If it is really the same in a new shell then the old one will work...hopefully. It would be nice if we could increase our tracking volume with more cameras as well.

    ~B
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    You can always mount a DK2 camera to the top of your monitor. :lol:
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • RedAndBlueRedAndBlue Posts: 114
    On the website it says it has mount for standard tripod.
  • DocjonelDocjonel Posts: 52
    Hiro Protagonist
    Is that an Obutto cockpit for racing and flight sims? The triple monitor setup might be obsolete soon with VR headsets becoming the standard. They might need to make an Oculus-friendly version.
  • saviorntsaviornt Posts: 1,951
    NerveGear
    Yea, it's an Obutto. The triple monitor setup, oddly enough, isn't for sims (I use the rift :lol: ).. But it does increase productivity a crap ton while doing other stuff.
  • saviorntsaviornt Posts: 1,951
    NerveGear
    RedAndBlue wrote:
    On the website it says it has mount for standard tripod.

    Where did you see that? I looked at the site but couldn't find any info.
  • Malkmus1979Malkmus1979 Posts: 763
    Brain Burst
    saviornt wrote:
    RedAndBlue wrote:
    On the website it says it has mount for standard tripod.

    Where did you see that? I looked at the site but couldn't find any info.

    Click on the photo of the tracker.
  • kojackkojack Posts: 5,352 Volunteer Moderator
    I haven't seen the stream (had to sleep 2 hours before getting ready for work), but the camera is rather worrying. Looks like a complete pain for developers, do I have to put it in front of my monitor every time I want to put the rift on to test? Then move it again because it's blocking my view when I'm coding? That will get old very fast compared to the dk2 camera's monitor clamp. Distance was better for dk2 too, further away on the monitor instead of in front of it is superior for camera field of view.

    (Not fun for laptops either, having to sit the camera stand on the keyboard?)

    Damn it, no time for more reading, got a train to catch soon and a 6 hour class on network programming to teach...)
  • LhunLhun Posts: 189
    Hiro Protagonist
    I don't think it's JUST a camera, but this was just a top level "reveal" to get people interested again, I Think.

    Partnering with microsoft makes me think it's inside-out kinect PLUS IR. The biggest point is that nobody really knows because zero specs were revealed, just a name.

    They very clearly said the tracking device also tracks real world objects.

    someone needs to go to the patent office.
  • 1k0nX1k0nX Posts: 57
    Brain Burst
    RiftXdev wrote:
    That looks like a hell man. Doesn't that thing scare the shit out of you when you get into it?
    How do you think his face got so bloody? :lol:
    UE4, Blender, SONAR X3
    FX 8350 OC @ 4.4 GHZ, GTX 770 (Soon a GTX 980 Ti :P )
  • GizmotweakGizmotweak Posts: 734
    The only thing that desk is missing is a chair like this:

    t1000_nissen_fundoplication.png

    Which can be repositioned like this if you can't mount your rift camera properly:

    t1000_rectal_surgery.png
    This space available for advertising.
  • andrewtekandrewtek Posts: 971
    Art3mis
    WTH Gizmotweak? Seriously...
  • RuudscornerRuudscorner Posts: 436
    Art3mis
    I must be in the wrong forum
  • GizmotweakGizmotweak Posts: 734
    what?

    It's medical Equipment. Not porn.
    This space available for advertising.
  • ZandilZandil Posts: 975
    3Jane
    My issue with the camera is the way it is it will have to sit in front of my monitor and every time i take the rift on and off i also have to move the damn camera from the front of the monitor.

    I'm hoping, the camera doesn't need to be directly in front of you so i can sit it off to the side of the monitor or it is detachable.
  • RuudscornerRuudscorner Posts: 436
    Art3mis
    Who said anything about porn? I honestly thought I was in a forum for chiropractors.
  • andrewtekandrewtek Posts: 971
    Art3mis
    Huh? I was meaning WTH, there is seriously no way that would fit under his desk setup. Also, not sure about the arm straps... might hamper productivity.
  • benplacebenplace Posts: 769
    Neo
    Zandil wrote:
    My issue with the camera is the way it is it will have to sit in front of my monitor and every time i take the rift on and off i also have to move the damn camera from the front of the monitor.

    I'm hoping, the camera doesn't need to be directly in front of you so i can sit it off to the side of the monitor or it is detachable.

    The DK2 camera doesn't have to be right in front of you, why would this one?
  • lmaceleightonlmaceleighton Posts: 293
    Hiro Protagonist
    This is from : http://www.gizmag.com/oculus-rift-interview/38002/
    "...It is 360 tracking, all off of a single camera, which is really unique. And that single camera, you just set right down – this doesn't require you to go up and mount things on your walls. You can if you want, and we've actually made that sensor so that you can unscrew it and it has a standard [...] screw hole that you can screw in if you want to mount it. And there will be people who mount sensors in different places."

    So no matter what you'll be good.

    ~B
  • VizionVRVizionVR Posts: 3,022
    Wintermute
    360 tracking with one camera is obvious for the HMD, but I'm guessing you'll need an additional sensor to deal with controller occlusion. Unless Touch is tracked with the HMD, which would be pretty innovative.
    Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
  • scottycamscottycam Posts: 152
    Hiro Protagonist
    VizionVR wrote:
    360 tracking with one camera is obvious for the HMD, but I'm guessing you'll need an additional sensor to deal with controller occlusion. Unless Touch is tracked with the HMD, which would be pretty innovative.

    They did say that the Oculus Touch is tracked by the same camera and you can use multiple cameras if you want.

    Personally I am going to get 2 and have one wall mounted in each diagonal corner of my room. 5m x 5m room all cleaned out for my computer and the rift only. Using it with DK2 atm but that camera doesn't do very well tracking that area.

    Would like to know if both cameras/sensors will also track the HMD or if additional sensors only track the Touch (and other devices) as the HMD does have 360 tracking with a single camera.
  • MradrMradr Posts: 3,366 Valuable Player
    edited June 2015
    VizionVR wrote:
    360 tracking with one camera is obvious for the HMD, but I'm guessing you'll need an additional sensor to deal with controller occlusion. Unless Touch is tracked with the HMD, which would be pretty innovative.
    Would like to know if both cameras/sensors will also track the HMD or if additional sensors only track the Touch (and other devices) as the HMD does have 360 tracking with a single camera.

    Short answer, Yes. Additional camera sensors will be able to work with each other. There used to be a camera on the HMD - but they later remove it. Everything will be track by a camera sensor. To deal with the occlusion - you will need more than one camera for 360 tracking of the Touch. They will be showing this off at E3.

    The HMD will have sensors all around it to better track it all the time, but the Touch will pretty much require another camera to do 360 of the device. All camera sensors will track the pattern from the different devices.
  • raidxraidx Posts: 367
    Gizmotweak wrote:
    what?

    It's medical Equipment. Not porn.

    I can only think of porn with this chair
    I might even get one :twisted:
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