06-16-2015 02:31 PM
06-16-2015 02:50 PM
In terms of display – it is hard to say it was improved drastically over the Crescent Bay but it definitely felt a notch clearer. One of the things I did notice however was how much deeper the blacks felt, something that I think was absolutely crucial to the immersiveness factor. A number of the demos I tried had very dark scenes and they all looked great on the Rift. Additionally, the colors felt brighter and more vibrant. The resolution may or may not be better but the screen itself definitely felt different and improved. Oh – and there was absolutely no screen door that I could see. I really tried to focus on individual pixels and found it to be quite difficult.
06-16-2015 03:14 PM
. Oh – and there was absolutely no screen door that I could see. I really tried to focus on individual pixels and found it to be quite difficult.
06-16-2015 03:20 PM
06-16-2015 03:23 PM
06-16-2015 03:27 PM
06-16-2015 03:30 PM
The resolution may or may not be better but the screen itself definitely felt different and improved. Oh – and there was absolutely no screen door that I could see. I really tried to focus on individual pixels and found it to be quite difficult.
06-16-2015 03:30 PM
06-16-2015 03:32 PM
"aztecsurf" wrote:The resolution may or may not be better but the screen itself definitely felt different and improved. Oh – and there was absolutely no screen door that I could see. I really tried to focus on individual pixels and found it to be quite difficult.
Taking from that part of his review at E3 today I wonder how they were able to help reduce the SDE to that level with the current CV1? Software or hardware trick?
I really hope this is true! 😄
If anyone is at E3 right now can you let us know what you thought if you went to the Oculus Booth today? Thanks!
06-16-2015 03:34 PM
"Snappahead" wrote:
Here's another one
http://vrfocus.com/archives/17146/hands ... -rift-cv1/