Stunt Kart Racer Construction Kit - An hommage to Geoff Crammond
Download link: https://www.dropbox.com/s/8r6y4ln5oyusn9v/Stunt%20Kart%20VRacer.rar
"Stunt Car Racer" on the Amiga, by Geoff Crammond, was one of my favorite game at the time. Here is a VR version for the Rift, with a Construction mode, allowing you to build your own tracks and share them with your friends.
The game is still in development but already playable in both Construction mode and Race mode. Build your own track using more than 12 different pieces (straigth track segment, curves, slopes, bumps, even small and huge loops!), select your background, your sky, the position of the Sun, place various spotlights to enhance the mood of your creation and then drive on it and share your creation with your friends ! Sharing is simple: send the text file which contains your track to your friend by email, ask him to put it in the game data folder and to rename it if necessary so that the naming of the files on disk are continuous (level_0, level_1, ...) and voila !
While building, each time you place a track element close to another one, they both will "snap" in place exactly. If you place an element close to several others, it snaps to the closest one. The "B" button on the joypad always delete the last element placed, in case of error.
Contextual help is always accessible by pressing the "Back" button on the Xbox pad: it will show you the commands available to you in the mode you are currently in. In the construction mode, the help will also depend on the submode (place track element, place light, choose terrain, etc.) you are currently in. When loading a previously created track, the car will always appear on the first track element that was created, so always start track creation with a straight, flat segment.
The car of this game is controlled via its engine (left trigger on the Xbox pad) and a powerful magnet (right trigger) under the car. Both control are analog. When the magnet is triggered, it will exerce a force that will keep the car "glued" to the track, and this is useful when negotiating a loop: you have to engage the magnet progessively to counter-balance the force of gravity. The magnet can also be used on bumps of the track, to avoid situations in which the car could fly over a bump, miss the next turn and fall off the track (you can go back on the track at any time by pressing "Y" on the controller). Be careful though: constantly engaging the magnet at maximum intensity will slow you down.
This is version 0.1, future version will include targets to explode, bonus on the track to collect, missiles, time mode, and ultimately the game may become a cross between Stunt Car Racer and Mario Kart with VR multiplayer mode, if there are enough people interested by that!
Three pre-made tracks come with it. You load them by going to Construction mode, then File menu.
I had great fun creating this version 0.1 over the last three months, my hope is that you too will get some fun out of it. Don't hesitate to report me what you like (in the work in progress thread on the Oculus developer forums), what you don't like, and what you would like to see as next steps: more terrains for background? A more refined UI? Obstacles and missiles? Multiplayer? An included ginger beer :-)?