Get it here: https://mega.nz/#!pMoFSCAY!bxzzjn8FPpiqf6oNY8SsoSarioPvSFpZsUhpTRurmIg
A kind of work-in-progress homage to The Sentinel. A game released in 1986 , developed by Geoff Crammond.https://en.wikipedia.org/wiki/The_Sentinel_(video_game)
I loved this game and played it a great deal on my Spectrum and then, Amiga.
Wanting to visit the abstract world of The Sentinel I began to experiment.
This demonstration shows my effort to date.
There is no logic or gameplay. So you'll just have to IMAGINE you are absorbing trees, creating copies and avoiding the sentinels gaze. However, you can rotate your view with keys A (left) and D (right).
I was curious to see how head input might potentially work with fix positional rotation.
I found that anything but fast rotation speeds resulted in sim sickness on my part. Hence the fast rotaion speed, which has no bad side effects on me at all.