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NEw submission and CV1 dev program

TyreRubberTyreRubber Posts: 118
edited January 2016 in Oculus Share
Hi

I've uploaded my latest development build to the new app upload interface. It seems its the way so that staff at oculus checks the demos and if good enough sends a CV1 dev kit. But all the submission process seems focused to publish in their store and I'm going to publish to Steam.

Is there a way so that this submission is only targeted to game evaluation?

Comments

  • MatlockMatlock Posts: 98
    I have the same question. I thought I would just be uploading a zip demo, and a blurb explaining the demo, but you are asked to create a full app store display. I just want SDK 1.0.... GOSH
  • enzeddaenzedda Posts: 143
    Maybe, just maybe if you do as you are asked....then maybe things ok?
    Ever thought of that?
  • ClodoClodo Posts: 61
    Hiro Protagonist
    I developer for fun a free(gpl) game, currently in Oculus Share Top Rated top-twenty from around one year.

    Around twenty days ago, i submit the updated SDK 0.8 version on "Share": https://share.oculus.com/
    Today they "Approved" the submission, the download it's SDK 0.8 edition, but the SDK Version label still "pre-0.6.0".



    Anyway,
    I'm looking how i can made it available on Oculus Store at CV1 launch.

    by reading this:
    https://developer.oculus.com/blog/rift- ... -hardware/
    i go to
    https://developer2.oculus.com/application
    and try to submit it.

    Like what TyreRubber said, i don't understand how i can submit it.
    It require 2560 x 1440 screenshot, and -from what i understand- require app builded with SDK 1.0. I own a DK2.

    My questions:
    - Game builded with 0.8 SDK will be playable with CV1?
    - When SDK 1.0 are released to public, will be possible to build my game with SDK 1.0 - DK2?
    - Or i need to wait my CV1 to build it with SDK 1.0, so my game will not be available until i receive my already preordered CV1 (may/june...)?


    I open a ticket with this questions around twenty days ago. Currently no reply.
  • enzeddaenzedda Posts: 143
    Clodo wrote:
    I developer for fun a free(gpl) game, currently in Oculus Share Top Rated top-twenty from around one year.

    Around twenty days ago, i submit the updated SDK 0.8 version on "Share": https://share.oculus.com/
    Today they "Approved" the submission, the download it's SDK 0.8 edition, but the SDK Version label still "pre-0.6.0".



    Anyway,
    I'm looking how i can made it available on Oculus Store at CV1 launch.

    by reading this:
    https://developer.oculus.com/blog/rift- ... -hardware/
    i go to
    https://developer2.oculus.com/application
    and try to submit it.

    Like what TyreRubber said, i don't understand how i can submit it.
    It require 2560 x 1440 screenshot, and -from what i understand- require app builded with SDK 1.0. I own a DK2.

    My questions:
    - Game builded with 0.8 SDK will be playable with CV1?
    - When SDK 1.0 are released to public, will be possible to build my game with SDK 1.0 - DK2?
    - Or i need to wait my CV1 to build it with SDK 1.0, so my game will not be available until i receive my already preordered CV1 (may/june...)?


    I open a ticket with this questions around twenty days ago. Currently no reply.

    Maybe this might help:



    Re: Everything pre-0.6.0????

    Postby cybereality » December 18th, 2015, 12:07 pm
    Yeah, Share has been slightly broken for a while. Some games that DO work in 0.7/0.8 show as "pre-0.6.0" by mistake.

    If you're a developer and you game is labeled incorrectly, send me a PM and I can fix it manually.
    Oculus - Community Manager


    Worth a try?
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