If you got an expiration warning, just grab the latest version below
Hey guys, I just prototyped an "OculusOverlay" and it's pretty cool. It can warp in realtime any source content of any size from any desktop window into the OculusRift format I've included a screenshot that shows a 3D trailer from youTube playing on my desktop and a Oculus adjusted view in my second monitor. I was thinking this would be easier than trying to make all applications that produce SideBySide content Rift compatible... this works for videos, games, images, emulators (VirtualBoy anyone
), anything really...
This now has support for tons of features, check out the readme.txt or hit 'SpaceBar' to get a command list!
Let me know what you think.
UPDATE 9/11/16: Latest code update is 0.92a without expiration
*Note* - this requires the XNA 4.0 redist installed (6.7mb) you can get it from MS here: http://www.microsoft.com/en-us/download ... x?id=20914