07-24-2013 05:44 PM
07-24-2013 05:48 PM
07-24-2013 08:59 PM
07-24-2013 09:08 PM
And it is very easy to create, you could allocate on or two WebDesigners/Programmers to create this and then let the developers add their software/games made for rift
07-24-2013 11:25 PM
"Jose" wrote:
I don't think it's that easy. Because, while the app store will have a web component to it, it will need to have a "viewer" application that is usable in the Rift, so that people can make purchases and downloads while inside the Rift.
This is new territory. How does one design a checkout and download process that works entirely from inside the HMD?
07-24-2013 11:34 PM
"mateuszica" wrote:
I really think there is no need to create a VIRTUAL REALITY 3D store. What is the advantage of it?
07-24-2013 11:51 PM
"Jose" wrote:
The advantage is that you don't have to leave the device in order to make purchases and launch applications.
I'm not talking about creating a virtual mall of sorts where you walk around in 3D space to make purchases. The buying and browsing process can be visually similar to the web store, it just needs to be accessible from within the Rift itself. No need to switch contexts.
07-25-2013 12:15 AM
"mateuszica" wrote:
I think the Smartphone example is not comparable with this rift situation because in the smartphone you have a new operational system, so if you do not have a app to purchase on the phone you cant download it.
But with the rift you are alrealdy on a PC, you will be able to buy it wearing it or not.
I dont know if you get my point here.
So you are envisioning a 2d browser like software enabled to browser with the rift on like this : http://youtu.be/QhjTNwa-6f8?t=1m32s just to have the advantage of not removing the device while you buy one or two apps/games?
So lets say you are need to buy a game using the rift, and the game is 1GB in size and the internet connections is slow, so the user will have to wait some hours with the rift on, after the purchase? Or they put the Rift, buy, remove the rift, and the put i after the download? No advantage here.
07-25-2013 05:56 AM
07-25-2013 06:05 PM
"vin" wrote:
A Steam competitor? Good luck.
"Jose" wrote:
Or maybe Steam will open up their platform, and add Rift compatibility and that will become the official (or most popular) VR app store? I think it's possible. I've watched interviews with Gabe Newell where he says that he wants Steam to eventually be an open platform where anyone can submit a game. And Steam has been expanding with non-game products.