I have a great friend who works for NASA. Yes NASA is actually doing VR. He has used both Oculs and the Vive consumer versions. I'm sure none of this will come as a big surprise, but I will relay what he said to me.
He said both looked great but he felt the Oculus was sharper.
He said the Oculus wasn't just a little lighter but quite a bit lighter.
The Vive weighs more and is not nearly as comfortable.
He felt that the Vive was more accurate. It responded almost at one to one. He liked the Oculus touch controllers but he liked the response of the Vive controllers more.
He said the sound was perfect for the Oculus. He said the fact that you do not have to add your own headphones is a big deal because of the hassle of putting on headphones on top of the VR unit. That and the weight plus how comfortable the Oculus headset is, is a big factor.
Room Scale: Vive
He was testing a game where you painted in 3D, and he said it was incredible. He was really impressed with the Vive for room scale.
He said Oculs has already made deals with a ton of big name software manufactures and has a big headstart. He felt that Vive will catch up and at some point may be the system to go with purely for gaming, but right now Oculus will have more titles available. I have already stated this but paying 800 dollars and getting a game like "Work Simulator" is a clear sign that there is not a lot of options for initial release games on the Vive.
He offered to get me a Vive if there is a title he feels I have to play, and I can't play it on the Oculus. Awesome friend!
In my posts in this forum I have maintained my desire to wait for my Oculus to show up, and everything he told me makes me feel confident that Oculus is the better choice right now. I don't want a heavier uncomfortable experience with the Vive and I have little interest in Room VR. He did say that I may change my mind with room VR, so I'll check it out, but I'm pretty confident I'm good with a seated experience. Oh he also really liked the Vive Chaperone.