Disable "Your computer doesn't meet Rift's recommended specifications" message in Oculus Home? - Page 5 — Oculus
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Disable "Your computer doesn't meet Rift's recommended specifications" message in Oculus Home?

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  • OpticKingOpticKing Posts: 1,185
    Wintermute
    I didn't find this to be an issue when I got my rift months back, I still dont. Sorry guys, I'm too busy actually playing in vr than sitting in OH and brooding over the message I don't even notice anymore.
  • TwoHedWlfTwoHedWlf Posts: 2,234 Valuable Player
    OpticKing said:
    I didn't find this to be an issue when I got my rift months back, I still dont. Sorry guys, I'm too busy actually playing in vr than sitting in OH and brooding over the message I don't even notice anymore.
    You're clearly not a core gamer or you'd be too upset each time you see it to use your Rift.
  • MradrMradr Posts: 3,505 Valuable Player
    I guess I'm not a core gamer :) but I do play enough to be one!
  • OpticKingOpticKing Posts: 1,185
    Wintermute
    TwoHedWlf said:
    OpticKing said:
    I didn't find this to be an issue when I got my rift months back, I still dont. Sorry guys, I'm too busy actually playing in vr than sitting in OH and brooding over the message I don't even notice anymore.
    You're clearly not a core gamer or you'd be too upset each time you see it to use your Rift.
    Rofl, I probably play more games with more skill than a massive chunk of the people here, it doesn't matter if a stupid banner that you never see says my pc is weak. ESPECIALLY since we know that the thing that checks it looks at model numbers not real world performance. I'm playing them without any issue whatsoever so it's literally lying so they can cover their asses, who cares? You don't see it in game and it's not like it forces you to look at a 30 second ad saying your pc is crap every time the rift starts, I'm more more annoyed by the health and safety warning but that's a single button press so it's still a not worth worrying about. It's literally a non issue that only becomes an issue if you make it one. If people would rather worry about a banner in the game launch page, than actually PLAY their games, then how can they possibly consider themselves a gamer? Let alone casual/core/hardcore? This just seems entirely silly.
  • NoxasaNoxasa Posts: 12
    NerveGear
    OpticKing said:
    ... who cares? 
    Well, obviously people care or this thread wouldn't exist.  Just because you don't that doesn't mean it's not a irritant for other users.  I don't need Oculus telling me about my computer when I know it's not a problem.  It's like having Windows modifying your background graphics to display an advertisement for new computers when all you want is your chosen graphics to be displayed.  

    I paid a lot of money to support VR on my system and I want a smooth experience with no buggy messages appearing on my screen.
  • NoxasaNoxasa Posts: 12
    NerveGear
    edited October 2016
    Looks like the latest update 1.9 changed the compatibility checking mechanism yet again.  Here's the changes necessary to keep that stupid message from appearing on your system.

    You must go to the "C:\Users\<<username>>\AppData\Local\Oculus" directory and rename the "Compatibility.json" to "CompatibilityNew.json.temp" and then change that file's security settings (right click->Properties->Security tab) so that all users/groups have "Deny" access to the file.

    Then go to the "C:\Program Files\Oculus\Support\oculus-runtime" directory and change the "Compatibility.json" filename to "CompatibilityNew.json" and then change that file's security settings (right click->Properties->Security tab) so that all users/groups have "Deny" access to the file.

    I don't understand why Oculus is doing this C$@p.  Maybe I should recommend to my friends to just get a Vive.  Is that what Oculus wants?

    Edit:  You will also need to restart the Oculus VR Runtime Services service in the Service Manager app (services.msc) or reboot your system for the changes to take effect in the Oculus interface. 
  • Techy111Techy111 Posts: 6,413 Volunteer Moderator
    @Noxasa look at it this way mate, if they didn't have this stupid (I agree with you) compatibility tool, then anyone could buy a cv1 with a 10 year old pc, not get said cv1 to work then blame oculus right ? As for recommending vive to your friends, I don't think they'd be happy with you lmao (my opinion only and copyrighted ;) )
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • NoxasaNoxasa Posts: 12
    NerveGear
    Techy111 said:
    @Noxasa look at it this way mate, if they didn't have this stupid (I agree with you) compatibility tool, then anyone could buy a cv1 with a 10 year old pc, not get said cv1 to work then blame oculus right ? As for recommending vive to your friends, I don't think they'd be happy with you lmao (my opinion only and copyrighted ;) )
    Well, a 10 year old computer  probably wouldn't even make it through the installation process because of hardware incompatibilities, so no, that probably wouldn't happen.  But it's possible to use a three year old under-powered motherboard and have the same issue.  I understand their wanting to cover themselves against bad press but if someone wanted to use the Oculus interface to force a bad review they will be able to do it regardless of what Oculus does to prevent it.  People hack interfaces all the time and there's nothing Oculus can do to stop it.

    But I'm not talking about not having the message appear once, or even have it appear repeatedly, I just want to be able to acknowledge the message and dismiss it from continuing to appear, especially when it's not true or relevant to my system.  Their compatibility logic is faulty and we shouldn't be forced to endure it.  I spent a lot of money on this system and I don't need Oculus throwing an advertisement up on my screen when I don't want or need it there.  It's like having Windows 10 modify your background image so that an advertisement for the newest computer tech appears over your background because they deem your system isn't good enough.  It's just annoying.  
  • ndepoelndepoel Posts: 8
    NerveGear
    Techy111 said:
    @Noxasa look at it this way mate, if they didn't have this stupid (I agree with you) compatibility tool, then anyone could buy a cv1 with a 10 year old pc, not get said cv1 to work then blame oculus right ? As for recommending vive to your friends, I don't think they'd be happy with you lmao (my opinion only and copyrighted ;) )
    Having the warning message is not bad in and of itself. The problem is not being able to dismiss it. Heck, it'd be fine even if it reappeared every time you start Oculus, and you'd have to dismiss it every time.
  • NoxasaNoxasa Posts: 12
    NerveGear
    ndepoel said:

    ...Heck, it'd be fine even if it reappeared every time you start Oculus, and you'd have to dismiss it every time.
    I wouldn't mind that too if the message were true.  But their compatibility logic is faulty so no, I don't like getting a false message every time I use a software product.  With any other software this would be called a bug.
  • XMercXMerc Posts: 108
    Hiro Protagonist
    edited October 2016
    Really starting to think this is all about selling new hardware from their "partners". Some of the VR ready computers are half the power of my setup and mine doesn't meant "minimum spec"...
  • ChoronzonChoronzon Posts: 341
    Nexus 6
    edited October 2016
    Post gone



  • haapavuohaapavuo Posts: 43
    Brain Burst
    Noxasa said:
    This no more works. I have denied access to that file and no Compatibility.json appears to the folder but I still see the blue bar. Guess Oculus no more requires saving the list as a file but uses it from memory instead..?

    And yes, I have restarted OVRService multiple times.

  • jonjon Posts: 297
    Nexus 6
    Nearly nine months after the fact and still no proper option to disable this message.

    I'm still lying to my PC, telling it I have a 4770k instead of a 3770k just to avoid seeing it.

    Boo, Oculus.



    Boo.
  • AntonieBAntonieB Posts: 87
    Hiro Protagonist
    How do you do that Jon? I have the same problem with a 3770k
  • jonjon Posts: 297
    Nexus 6
    edited December 2016
    AntonieB said:
    How do you do that Jon? I have the same problem with a 3770k

    I can't take credit for it, but it's this bit:
    https://www.reddit.com/r/oculus/comments/4kangn/cpu_minimum_spec_not_met_message_fix/

    ...and once again, Boo Oculus.



    Boo.
  • Judicator357Judicator357 Posts: 1
    NerveGear
    So if you actually look at the Compatibility.json and CompatibilityNew.json files, it has a section for CpuWhiteList where it looks like you can add your own CPU.  CoreType is 5 for i5, 7 for i7.  Generation is 3 for 3xxx series, 4 for 4xxx series, 5 for 5xxx series, etc.  PerfFlag is whatever comes after the generation number, so in my case for my 3930K I enter 930.  Finally, for Flags, enter whatever comes after the name of your CPU, if anything.  In my case, that's K.

    Now, I haven't actually restarted my Oculus Home in order to test this, but I'd be willing to bet that entering it in all three files will result in my CPU being whitelisted, and that stupid error will go away.

    Has someone already tried this and it doesn't work?  I don't really see any discussion about it on here.
  • roadczarroadczar Posts: 70
    Hiro Protagonist
    Crap, this irritates me.  WTF Oculus?
  • BluenoesBluenoes Posts: 4
    NerveGear
    Works well for me, so nice to not see that irritating message!
  • kaanaslankaanaslan Posts: 107
    Art3mis
    So I have both USB 3.0 and CPU warning. Is there a way to get rid of that warning message? If we do the CPU trick on the register, that won't avoid the message as long as USB 3.0 port warning remains. 
    Intel i9 9900K @ 5GHZ - MSI Z390 GODLIKE Motherboard - EVGA GEFORCE RTX 2080 Ti FTW3 - 64 GB Corsair Vengeance 3200 MHZ Memory - 1 TB Samsung EVO PLUS Series M2 SSD - Corsair H115i Platinum Water Cooler - Phanteks Evolve X Case & 4xML140 Corsair RGB Fan - Corsair HXi 850 PSU - Corsair K70 MK2 Keyboard - Logitech G933 Headset - Logitech G903 Mouse - Oculus Rift S (Preordered)
  • TwoHedWlfTwoHedWlf Posts: 2,234 Valuable Player
    kaanaslan said:
    So I have both USB 3.0 and CPU warning. Is there a way to get rid of that warning message? If we do the CPU trick on the register, that won't avoid the message as long as USB 3.0 port warning remains. 
    Every time someone asks for a way to avoid the message Oculus adds a day to the planned release date. The current release date is stardate 48315.6.
  • kaanaslankaanaslan Posts: 107
    Art3mis
    Do they have a plan to manually dismiss the message permanently in their new release?
    Intel i9 9900K @ 5GHZ - MSI Z390 GODLIKE Motherboard - EVGA GEFORCE RTX 2080 Ti FTW3 - 64 GB Corsair Vengeance 3200 MHZ Memory - 1 TB Samsung EVO PLUS Series M2 SSD - Corsair H115i Platinum Water Cooler - Phanteks Evolve X Case & 4xML140 Corsair RGB Fan - Corsair HXi 850 PSU - Corsair K70 MK2 Keyboard - Logitech G933 Headset - Logitech G903 Mouse - Oculus Rift S (Preordered)
  • XMercXMerc Posts: 108
    Hiro Protagonist
    Bump....hoping for a response from someone on the Oculus team here....
  • MordanthanusMordanthanus Posts: 0
    NerveGear
    I haven't had the chance to test it yet, but supposedly, there is an option in this tool that disables the message

    https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully/p1

  • FirfFirf Posts: 10
    NerveGear
    Does Oculus review any of these posts? 

    I don't see many dev posts and I'm not sure they are listening.  I realize that home is still labeled BETA (far into consumer production now...), but adding a toggle for the performance warning now that ASW is available and knowing the method is flawed (I too have an overclocked i7 with a GTX 1070) and far exceed the requirements... 

    I see many folks have made other tools (including the SuperSampling app, the tray tool, etc., ) which gives any Product Manager or leader at Oculus plenty of requirements to work from on what is useful for standard and power users.  I don't expect a response, however it is a bit frustrating, especially considering how far along Steam and Steam VR have come.  We have seen very little in regard to Oculus Home (or Oculus blogs) to tell us what is coming, but even the inability to see easily see changes with each game / app update (Steam has it on the front of each game / apps store page), integrated community, sorting options (e.g. by rating, release date, etc.), all very basic stuff for any consumer retail product portal.  If they want to compete with Vive, it's not all about the hardware, its also about the interface... Let's take  SuperHot Forever, if you never had it,  you would wonder why the only video is a short video on the enhancements with no other details.  The text description, however, is not updated at all.  This is clearly an interface limitation as Steam manages those very eloquently.  These are just a few examples.

    I know Steam has been in the game longer, but Oculus has a product / consumer monster SME in Facebook that it could be leveraging to create amazing consumer experiences.  BTW - Consumer experience includes us, the consumer, showing off our hardware (and basically playing a marketing and sales role for Oculus), and having to explain why a 'performance warning' is showing up, why Home still says 'BETA', etc... 

    Anyway, just venting.  I love VR, I'm very happy with my Oculus hardware, just wish Oculus kept us early adopters (if we are to be called that anymore) up to date with what's coming, whether they are listening to our feedback, etc...  Also, if I am missing something, feel free to put me in my place ;).  I hope I'm wrong and that everyone else is aware of a new HOME v2.0 that on its way and I just missed it living under a rock!

    Again, I'm still a fan, just hoping for some visible love from Oculus...  Maybe the newly announced hires at the 'C' level at Oculus (and their overall VR division) will trickle down to us as owners and consumers...
  • XMercXMerc Posts: 108
    Hiro Protagonist
    edited March 2017
    Firf said:
    Does Oculus review any of these posts? 

    I don't see many dev posts and I'm not sure they are listening.  I realize that home is still labeled BETA (far into consumer production now...), but adding a toggle for the performance warning now that ASW is available and knowing the method is flawed (I too have an overclocked i7 with a GTX 1070) and far exceed the requirements... 

    I see many folks have made other tools (including the SuperSampling app, the tray tool, etc., ) which gives any Product Manager or leader at Oculus plenty of requirements to work from on what is useful for standard and power users.  I don't expect a response, however it is a bit frustrating, especially considering how far along Steam and Steam VR have come.  We have seen very little in regard to Oculus Home (or Oculus blogs) to tell us what is coming, but even the inability to see easily see changes with each game / app update (Steam has it on the front of each game / apps store page), integrated community, sorting options (e.g. by rating, release date, etc.), all very basic stuff for any consumer retail product portal.  If they want to compete with Vive, it's not all about the hardware, its also about the interface... Let's take  SuperHot Forever, if you never had it,  you would wonder why the only video is a short video on the enhancements with no other details.  The text description, however, is not updated at all.  This is clearly an interface limitation as Steam manages those very eloquently.  These are just a few examples.

    I know Steam has been in the game longer, but Oculus has a product / consumer monster SME in Facebook that it could be leveraging to create amazing consumer experiences.  BTW - Consumer experience includes us, the consumer, showing off our hardware (and basically playing a marketing and sales role for Oculus), and having to explain why a 'performance warning' is showing up, why Home still says 'BETA', etc... 

    Anyway, just venting.  I love VR, I'm very happy with my Oculus hardware, just wish Oculus kept us early adopters (if we are to be called that anymore) up to date with what's coming, whether they are listening to our feedback, etc...  Also, if I am missing something, feel free to put me in my place ;).  I hope I'm wrong and that everyone else is aware of a new HOME v2.0 that on its way and I just missed it living under a rock!

    Again, I'm still a fan, just hoping for some visible love from Oculus...  Maybe the newly announced hires at the 'C' level at Oculus (and their overall VR division) will trickle down to us as owners and consumers...


    Agreed...would love to hear a response from Devs if this is coming and if not why not. Also I know in the few months ive had my Oculus i've demoed it to at least 20 people, likely more, so as early adopters we are also on the front line of the marketing of this product. If i'm frustrated about a simple thing like not being able to disable a bogus message you can be sure that frustration will be shared with others.
  • stevegoblestevegoble Posts: 3
    NerveGear
    +1 to disable this message!!!!  it is annoying.
  • ThotThot Posts: 87
    Hiro Protagonist
    i have this message with my 1080ti lol
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Thot said:
    i have this message with my 1080ti lol
    We'll be that for the 1080 Ti shortly. Sorry for the confusion.
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