I've installed Unity 5.3.4 and the OVRplugin for Unity 5. My machine is a brand new machine, running Windows 10 and on a GTX 980 with latest NVidia drivers. All the games through Oculus home run perfectly. I am using a DK2 though.
First off, the performance is pretty terrible - pretty much 32fps regardless of what I run. (NB, I've changed the fixed timestep to be 0.01333). The profilier indicates that the CPU is spending 95% of time in WaitingForGPU.
When I run in the Editor and hit STOP, the Editor crashes out. I've submitted a couple of bug reports to Unity but Oculus should know about this too. It doesn't matter what I run: my program, Unity demos, Oculus demos. Everything crashes Unity.
Changing platform doesn't help. Same behaviour
Anyone else having these issues? I really hope this isn't an issue with the DK2 as my CV1 isn't due to get here till May.