/u/RickiDangerous has has recompiled some of the old demos for SDK 1.3.0 and posted them on reddit:
https://www.reddit.com/r/oculus/comments/4d5ryc/ive_recompiled_some_of_the_old_demos_for_sdk_130/You need Oculus Home installed. From the Oculus window, go into Cog > Settings > General > Unknown Sources and turn it on. Then you can run applications from outside Oculus Home.
Comments
boy oh boy, not only the graphic is very crisp, but the usual shitty JUDDER is GONE, usually the judder will appear even when i reach HMD SP 130-150 but this is freaking SP 200 man !!!, using ATW now I can see the fps is still low in a certain scene where special fx like fire occur, but your head movement in the HMD is not affected by it and still buttery smooth, this is god send, great job oculus, now i believe UE4 is a better option for a more serious indie to create a compelling world, just look at the suntemple, this is amazing, you can see from the lighting, the reflection on the floor, the high detail, top notch.
this make me want to scream, please all DEV please please please UPDATE all of your app to 1.3 SDK ASAP, you do not know what you are missing if you are not using ATW.
All 7 of these run on my DK2 with 1.3
Junky
https://www.youtube.com/channel/UC85zq3 ... OkielbyReg