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Tested: Rift and Vive comparison.

Mr.CreepyMr.Creepy Posts: 792
Neo
«1

Comments

  • Shadowmask72Shadowmask72 Posts: 4,072 Valuable Player
    It's official. The Vive is for people with big heads. :D


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • LuciferousLuciferous Posts: 2,379 Valuable Player
    No surprise there ;)
  • FengShuiEngineFengShuiEngine Posts: 32
    Brain Burst
    edited April 2016
    The Rift, hardware wise, seems to be a more polished product. 
  • bigmike20vtbigmike20vt Posts: 4,153 Valuable Player
    sounds good.. whilst I fully believe room VR with hand tracked controllers is the future, i can wait a few months...
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • Shadowmask72Shadowmask72 Posts: 4,072 Valuable Player
    Comfort wins here as far as Tested are concerned and for that the Rift comes out on top.  Lots of ifs and buts and perhaps they didn't focus very much on room-scale movement specifics, but they said, if they could choose just one HMD for the next 12 months it would be the Vive hands down. However, on the flip side they said they wished the experiences they had on the Vive were on the Rift because it's much more comfortable. So when Touch releases the Rift will be more comfortable and probably their preferred device.

    That's what I got from their conclusion anyway.


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  • Mr.CreepyMr.Creepy Posts: 792
    Neo
    edited April 2016
    @Zoomie "Coincidence?" I don't think so! :lol: 
  • jademanjademan Posts: 268
    Nexus 6
    Nice summary by a reddit user (from https://redd.it/4eat5g)  for those that don't want to watch whole video:

    [–]yu265545 72 points 2 hours ago* 

    SUMMARY:

    FOV Advantage - None

    Neither Norm or Jeremy could tell the difference.

    Sweet Spot Advantage - Rift

    Both agreed that in the Rift, more of the screen is in focus

    Brightness Advantage - None

    They both agreed that the Vive is noticabally brighter, but they don't suggest it gives any advantage (in fact Jeremy stated that the increased Vive brightness did not "bother" him).

    SDE Advantage: Rift

    Norm notices the subpixels more on the Vive than the Rift. Jeremy: prefers sharpness of the oculus display (despite that he noticing more pixels because of the sharpness)

    Facial Interface Advantage for Glasses: None

    Each have different pressure points - Temple for Rift, Nose for Vive

    Headset IPD Adjustments Advantage: Vive

    Vive has a little more range

    Comfort Advantage: Rift

    Norm: Rift has almost no pressure Jeremy: Vive can't distribute weight as well Both mentioned this is the biggest difference between two Vive is better for huge massive noggins as the Oculus straps may not be long enough

    Audio Advantage: Rift

    Norm: Rift Integrated Audio is really great. Vive Earbuds not most comfortable and 3rd party headset is a hassle Rift microphone is great

    Tracking Advantage: Rift?

    Norm: Precision is not problem at all for both. Oculus is more versatile, easier to set up, had no range problems. VIVE was less reliable, loss of tracking, jitteriness. If you lose tracking on Rift, there is no visual indicator that you have lost tracking base it switches to rotational. Jeremy: Vive sensors more efficient. Vive is amazingly well tracked but he did lose tracking and controllers flying out of his hand. Has not experienced any of the that on the Rift. Did state that the larger tracking area of Vive vs. Rift may affect the tracking problems

    Roomscale Advantage: Vive

    Vive has passthrough camera, cable length, chaperone etc. However, Vive cable is heavier. Lot of unknown given Touch not out.

    Tracked Controllers Advantage: Vive

    Vive has it

    Home vs. Steam advantage: Prefer Steam?

    More people familiar with Steam, friends list is not functional on Home, Steam more flexible,

    Bottom Line:

    If you can only use one headset for the next 12 months - Vive - tracked controllers are game changing. If you are talking about long term, lots of unknown variables. Vive will not get any lighter while Rift will not get passthrough camera.

    Norm: "Everytime I play a Vive game, 10 minutes in, I think to myself, boy I wish I could play this exact same with the tracked controllers wearing an Oculus Rift

    Jeremy: "I can say the exact same sentence, in fact when yesterday I was playing on the Vive, I had to take it of and say, UGH, I really miss my Oculus Rift, because it is just so much more comfortable"

    Jeremy: If Touch was out now, there would be a lot less favorability with the Vive

  • ZoomieZoomie Posts: 1,777 Valuable Player

    I'm only surprised by two items here. 

    1.  No FOV difference?  I'm continually surprised by this.  My only explanation is that human peripheral vision is a funny thing.  We use it mostly for movement detection so people may not realize they're missing it.  Vive users may still 'see' more, but Rift users apparently won't miss what they're missing. 

    2.  Rift wins for tracking?  This flies in the face of what most reviewers say.  I'm as happy as anyone that they had no range problems with Constellation.  But my Spidey Sense says their Vive may not have been set up correctly.  The people with Lighthouse tracking problems seem to have sub-optimal emitter placement.  Something to keep an eye on.

    Any sufficiently advanced technology is indistinguishable from magic.
    - Arthur C Clarke
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,978 Valuable Player
    This will not go down well - there will be a lot of abuse in the comments section of that video lol
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    edited April 2016

    @Zoomie add a third surprise to your list, the contrast.  Darker darks and lighter lights is something to consider and the Vive has a bit better contrast.  I have a feeling the difference is caused more by the lens than the screen, but I haven't removed my lenses to confirm this.

    The Vive has a larger FOV, so maybe they were wearing glasses.  I don't wear glasses and I can notice the extra FOV right away.

    We shouldn't even compare the tracking solutions until Touch is out.  I haven't lost tracking on either the Rift or the Vive while in game, and I have experienced ZERO judder in both HMD's, so I am not sure what they were testing with.


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  • Mr.CreepyMr.Creepy Posts: 792
    Neo
    Zoomie said:

    2.  Rift wins for tracking?  This flies in the face of what most reviewers say.  I'm as happy as anyone that they had no range problems with Constellation.  But my Spidey Sense says their Vive may not have been set up correctly.  The people with Lighthouse tracking problems seem to have sub-optimal emitter placement.  Something to keep an eye on.

    As far as i can tell their setup of the lighthouses is ok but it seems they used some kind of tripod stands as opposed to wall mounting so maybe the vibrations of the lighthouse boxes had something to do with it. In their Vive review you can see the lighthouse placement in the Vive setup.
  • RuojisRuojis Posts: 2
    Sooo if you couldnt care less about waving your hands in "games" that are just tech demos and just want to play racing/flying sims get oculus rift.
  • GigantoadGigantoad Posts: 395
    Nexus 6
    We should probably look at things more based on games. What good is room scale if there are no games around? How long do you think throwing stuff around in Job Simulator is going to be fun?
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute

    Hover Junkers, Vanishing Realms, and Space Pirate Trainer are more compelling than anything I have done in VR to date.  If you think the Vive is just offering demos, you have your blinders on.

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  • Shadowmask72Shadowmask72 Posts: 4,072 Valuable Player

    Hover Junkers, Vanishing Realms, and Space Pirate Trainer are more compelling than anything I have done in VR to date.  If you think the Vive is just offering demos, you have your blinders on.

    ThreeDee can you post a Vive/Rift post mortem thread somewhere which outlines your feelings of both HMDs now that you've had a bit more time with them. Answering questions about which one you spend more time with, fav game, best non game app, most comfy etc. please? HTC have messed up UK distribution and so the wait is even more terrible. Rift ain't coming until May, so until then you're the only person trustworthy enough to post an honest opinion worth listening to.

    What do you say about wearing the Vive more comfortably the higher up on the face it is. Apparently this makes the image much clearer?


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  • DreamwriterDreamwriter Posts: 1,101
    3Jane

    @Zoomie add a third surprise to your list, the contrast.  Darker darks and lighter lights is something to consider and the Vive has a bit better contrast.  I have a feeling the difference is caused more by the lens than the screen, but I haven't removed my lenses to confirm this.

    The Vive has a larger FOV, so maybe they were wearing glasses.  I don't wear glasses and I can notice the extra FOV right away.

    We shouldn't even compare the tracking solutions until Touch is out.  I haven't lost tracking on either the Rift or the Vive while in game, and I have experienced ZERO judder in both HMD's, so I am not sure what they were testing with.


    They weren't wearing glasses, only one of them wears glasses, and he takes them off when he uses VR.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute

    @Dreamwriter then I am baffled on how they can't see the extra FOV of the Vive.  I noticed it instantly.

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  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    @Shadowmask72 would you mind asking me those questions in my Vive/Rift pros and cons thread?  I would like to keep all my comparisons in one place for easy viewing.  I will get back to answering questions on that thread this afternoon.
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  • IlIfadeIlIIlIfadeIlI Posts: 31
    Brain Burst
    Can always count on Tested for some great unbiased information.  Love it.
  • StreetPreacherStreetPreacher Posts: 232
    Nexus 6
    I'm really surprised to hear about the poor microphone quality on the Vive.  I mean, isn't HTC a CELL PHONE manufacturer?  Do their phones have crappy mics too?
  • franticfrantic Posts: 106
    Art3mis
    Damn. That vid almost made me want to cancel my Day1 Vive order and get the Rift instead. But then I have to wait till August for an upgrade to my DK1! I'm sick and tired of waiting, so still going with Vive.
  • ECBLECBL Posts: 53
    Based solely on reviews and current content, I'm really glad I went with the Rift.
    There was a time where I was leaning more towards the Vive because it had the camera and tracked controllers, but I have a gut feeling Oculus will have good longevity.
    @frantic dude, don't worry though, you're gonna love either one you finally get. If you're already in with a Vive preorder, just stick with it until next gen HMDs arrive. At the moment, both sets have their pros and cons.
  • Percy1983Percy1983 Posts: 1,410
    Wintermute
    The video confirms I have ordered the better headset for me, it seems the only advantage the Vive has is motion controllers in the box which I am more than happy to wait for touch (which also looks good).

    The more I look at the Vive the more I feel they have released there DK2, it does the job but it isn't refined.

    Many wrote off the work Oculus were doing on comfort to to me it has given the headset a massive advantage.
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  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    Can always count on Tested for some great unbiased information.  Love it.
    Usually I would agree with this statement, but they glossed over three major areas the Vive is better than the Rift.  Tracking, FOV, and Contrast are important for immersion and the Vive has the upper hand in these areas.  The mic quality is not bad either, I was able to understand the people in Hover Junkers on voice coms just fine.  It isn't like you will be recording music through it.

    It is almost like these guys got paid to gloss over the pros of the Vive and act like the controllers were the only thing that made it better.  The fact of the matter is these HMDs have many trade-offs with each other.  The Vive is comfortable too, just not as comfortable for long periods as the Rift.  I have no issues with the Vive sliding around and my eyes stay perfectly in the sweet-spot.  The audio is more comfortable on the Rift, but the quality of sound is very similar on both HMD's. 
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  • Percy1983Percy1983 Posts: 1,410
    Wintermute
    I have heard the higher brightness on Vive but more brightness doesn't always equal more contrast.

    Interestingly I run all my TVs and monitors at much lower brightness/backlights than many users to provide more real look, this started as I got use to looking at calibrated screens with photo/video work and from there started matching other displays.

    Of course I can't confirm how this effects the 2 headsets but I can confirm brighter doesn't strictly mean better.
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  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    @Percy1983 when speaking about contrast, I am not just talking about one end of the spectrum.
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  • Percy1983Percy1983 Posts: 1,410
    Wintermute
    I will say I was talking in general terms.

    From what I can see though the lens I am not seeing massive contrast differences, but of course I haven't seen with my own eyes through the lenses.

    As said I will stick to my point I would rather have a dimmer display attached to my face as the overall image would probably look more real.

    As a user of both would say say the contrast is massively wider on the Vive? likewise rather than asking which is brighter which looks more natural/real? I will say my tolerance/preference to dimmer displays maybe rather different to yours and appreciate there isn't a right or wrong answer.

    Likewise can you confirm the SDE difference, from the video it looks like the Rift is much better in that regard.


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  • GigantoadGigantoad Posts: 395
    Nexus 6
    @Percy1983 when speaking about contrast, I am not just talking about one end of the spectrum.
    These are OLED screens. the low end is going to be full black in both cases, isn't it?
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    @Gigantoad not necessarily.  Some software will use a dark grey instead of a black to reduce smearing.  It looks to me like Elite has a bit more contrast on the Vive.  I am betting it has to do with the lenses more than the screens though (since the screens should basically be the same tech).
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