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Manus VR aims to put your hands in VR games

Shadowmask72Shadowmask72 Posts: 4,110 Valuable Player
edited April 2016 in General
For Vive and Rift OSVR/ Gear VR.  How does this compare to Touch? - Video Interview.

What does gloves then add to the VR experience?

"Controllers are really good because they are really robust ways of playing video games but if you're trying to make it seem as much like life as possible controllers are not really natural, you cannot imagine going through your actual life holding controllers and making an omelette in the morning while you're holding those sticks is kind of awkward so we want to put your hands in VR and let you have your body back when you put on the headset."

Price for the DK is $250,- excl shipping

The Manus Develper Kit contains:

  • One pair of Manus gloves (left and right)
  • 2x wrist mounted holders for the HTC Vive contoller
  • 2x Micro usb cable
  • USB Dongle for low latency connection
  • Interface
  • SDK for Android, Windows 7+, Linux, iOS 9, Mac OSX
  • Plug-ins for Unity and Unreal
  • Manus VR demo game for each supported platform

System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.


  • Mr.CreepyMr.Creepy Posts: 792
    edited April 2016
    It's a too differrent from Touch, i don't think they should be compared. Even if combined wit the Vive wands i still don't think it should be compared with Touch. It looks great though. 
  • user042user042 Posts: 3
    Hi Guys,
    we purchased the gloves to use them with the new vive tracker for our Applications.
    I have to commit, that the developer Kit is everything else than ready.
    There is not one working VR Demo.
    And the two sample Projects have problems without endling.
    First IK is not working at all.
    Finger tracking is kind of working inside the Unity Editor but not in a single build.
    There is just a PDF, with the definition of three componants. But not one word how to setup.
    No forum for developer and no respons from the Company.

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