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VRInvestigation

AntoineRAntoineR Posts: 52
Brain Burst
edited November 2013 in Games and Apps
SHORT DESCRIPTION
In VRInvestigation, you play as a detective looking for clues in order to find the murderer of four persons between seven suspect. The game is finished and ready to play!

You can buy the game here for 1 dollar:
English version:
https://gumroad.com/l/nSsm
French version:
https://gumroad.com/l/STyaC
Or send 1 dollar to my paypal [email protected] and I'll PM or email you a link to get the game. (ask if you prefer it in French)
You can find the "How to play" here:
http://www.rigitano.com/VRInvestigation/instructions.html

VIDEO
A low quality video of the gameplay:

(and for some reason Movie Maker changed the horizontal proportions of the dual display, but the real game doesn't have that problem)

A random picture so you can check the real quality:
http://www.rigitano.com/tom.bmp

GAMEPLAY
In each room of the three leveled house, you will find clues and furniture you can interact with.
By pressing E near a clue, you will hear my sensual voice giving you my conclusions about it.
By pressing E near a piece of furniture, you will move it to see if a clue is hidden under it.
When you think you have the identity of the killer, you will have to answer a quizz: who is the killer, what clues did he left... And for bonus points, try to determine if the other suspects also have something to hide.
It was tested by about ten friends and members of my family. The average duration of the game was between 1 hour and 1 hour 30 (quizz included). All the persons that managed to find the identity of the killer did so by checking if each of the suspect's alibi was plausible according to the clues they left.

WHY I WANTED TO DO THAT GAME
VRInvestigation uses the capacity of the Oculus to make you see details you would barely notice on a computer screen: glass marks on a table, blood drops on the floor... I even wrote a full letter myself and took a picture of it to put it in the game, but it's not readable with the current Dev Kit (maybe with the HD screen?)

I look forward for your advices and critics. I'll always be there if you have any question!

Stay safe and don't get yourself killed in the Rift, or you might end up in one of my next games!

The following paragraph is outdated but I'll copy it here so you can understand the next answers:
The game is completed. However, I would like to sell it 1 dollar, and have no idea where to publish it. Is there an official Oculus Rift game selling platform yet? Or do you guys have any advices for me?
And on how to get the attention of as many Rifters as possible?

Comments

  • yuanxiaoyuyuanxiaoyu Posts: 142
    okay, the game looks good
    but here is something really important

    what did you use to make the game?

    you cant just "want to sell it for 1$"
    go check your engine's policy on licensing
  • drashdrash Posts: 2,840
    Trinity
    AntoineR wrote:
    I NEED YOUR HELP[/b]
    The game is completed. However, I would like to sell it 1 dollar, and have no idea where to publish it. Is there an official Oculus Rift game selling platform yet? Or do you guys have any advices for me?
    And on how to get the attention of as many Rifters as possible?

    There's no Oculus app store, but what you can do is:
    1) Use something like http://gumroad.com to host and sell your game. The website is really nice, discovered it today. Could make selling games directly to customers a breeze. Only problem I see is that it only supports credit card as payment method (no PayPal, etc). Anyway, there may be other sites like that which meet your needs.

    2) Once you've got it up and ready to sell, add your game to the Rift app directory sites like riftenabled.com, theriftlist.com, stv.re, and plug your game on these forums and reddit/r/oculus or wherever you want? :)

    Of course, this assumes you're good with all your licenses and can legally sell it.

    Good luck! :)
    TitansOfSpacePlus_CoverArt_VRLandscape5_60p.png
  • I would certainly pay $1.
  • AntoineRAntoineR Posts: 52
    Brain Burst
    Thanks for the tips, will definitely try that!

    Yep, just received the positive answer for my commercial licence for UDK, so I'm all good with the law!
  • dubsterdubster Posts: 111
    Do I get my money back if I dont think you have a sensual voice ?
    :lol:
  • AntoineRAntoineR Posts: 52
    Brain Burst
    I won't believe you, no one can resist the French accent ;-)
  • sbnewsomsbnewsom Posts: 258
    YOu can always sell it on the respective OS's app store. Windows 8, OS X App Store, etc.
    -Stuart Bradley Newsom

    HS-51XXXXX Mar 21, 2014 01:09 AM PDT
    DELIVERED

    Portfolio: http://sbnewsom.com
    Facebook: Click Here
  • AntoineRAntoineR Posts: 52
    Brain Burst
    I'm proud to announce you that the game is now available!
    Here to get it:
    https://gumroad.com/l/nSsm

    Here for the How to play:
    http://www.rigitano.com/VRInvestigation/instructions.html
    (the design of the website is still under construction, but everything is playable)

    And I also edited my first post.

    Go try it, and report back with your questions and/or feedbacks.
  • sbnewsomsbnewsom Posts: 258
    Haven't gotten a chance to play it since the Oculus isn't taking. Its stick to Monocam. Also, I know its $1, but maybe you should set up a custom menu. It does break a bit of immersion seeing the general UDK menu with Instant Action and so on. Its easy to set up a menu. Just follow one of the many tutorials online to set one up.

    Can't wait to dive into this once we find a fix to the Monocam issue.
    -Stuart Bradley Newsom

    HS-51XXXXX Mar 21, 2014 01:09 AM PDT
    DELIVERED

    Portfolio: http://sbnewsom.com
    Facebook: Click Here
  • AntoineRAntoineR Posts: 52
    Brain Burst
    Fixing the menu is on my to do list. I realize I published the game with some imperfections, but I'm leaving today for a place where I may not be able to reupload the game (I will still be able to reach the forum, guaranted)
    (of course, whenever I make an improved version of the game, I'll send a free copy to all people that already have a previous version)

    Sometimes the game doesn't recognize the oculus at the start.
    To fix that:
    Type ` (the tilt button) to open the console.
    Enter in the console stereo on
    And then hmdwarp on
    This worked all the time for me, let me know if it fixes your problem.
  • sbnewsomsbnewsom Posts: 258
    So far so good. Things that I think could improve the game (aside from the menu obviously)

    Clues Storage: When you interact with one, the arrow should disappear and stored in some polaroid interface. Because of the resolution of the Rift, I think using polaroids with large text at the bottom of it describing what it is would help a lot. You can navigate the polaroids like a horizontal slider (think Apple Mac OSX Coverflow). Interacting with a selected polaroid will play the voice/dialog for that object.

    Clue Highlighting: Its sometimes hard to 'use' a clue as pressing the X or use button won't activate anything unless you are in a specific position. I think if you remove the arrow objects and have objects that can be interacted with highlight, then it would be perfect.

    Anyways, I enjoyed it. I'm not going to confirm my idea of who the killer is yet, but I'll give it another look later. Oh and I love a lot of those easter eggs. :D

    Good job man.
    -Stuart Bradley Newsom

    HS-51XXXXX Mar 21, 2014 01:09 AM PDT
    DELIVERED

    Portfolio: http://sbnewsom.com
    Facebook: Click Here
  • AntoineRAntoineR Posts: 52
    Brain Burst
    You have a lot of great ideas. Definitely going to work on these during the next weeks. Cool that you enjoyed it!
  • I had the problem of oculus not being recognized at the start. Yes your suggestions on stereo on and hmdward on fixes it. But i still have the problem of the game being within window and not covering the entire screen (full screen). Because of it i see my desktop screen on the sides and taskbar at bottom and it doesn't feel immersive enough. Hope what I am saying making sense.
  • AntoineRAntoineR Posts: 52
    Brain Burst
    It does, but i've heard people having this problem with udk games in general. Have you for exemple tried rift coaster without having this issue? Thete is right now a thread about this on reddit oculus, you should look at that. Also search for a console command that would turn full screen on. I ll also look for a solution.
  • sbnewsomsbnewsom Posts: 258
    selvamaran wrote:
    I had the problem of oculus not being recognized at the start. Yes your suggestions on stereo on and hmdward on fixes it. But i still have the problem of the game being within window and not covering the entire screen (full screen). Because of it i see my desktop screen on the sides and taskbar at bottom and it doesn't feel immersive enough. Hope what I am saying making sense.

    Set your native screen resolution to 1280x800 then run the game. That should fix the problem, at least it did for me.
    -Stuart Bradley Newsom

    HS-51XXXXX Mar 21, 2014 01:09 AM PDT
    DELIVERED

    Portfolio: http://sbnewsom.com
    Facebook: Click Here
  • AntoineRAntoineR Posts: 52
    Brain Burst
    That makes sense. That's the resolution of the Oculus. You don't have this problem with the games that are done with Unity, as you can choose the screen resolution before starting those. But UDK doesn't have that option.
  • Set your native screen resolution to 1280x800 then run the game. That should fix the problem, at least it did for me.

    Thanks. Setting the native screen to 1200X800 fixed the problem for me too. Though the game is still within the window, when i view in the oculus it is fully immersive and i dont see the edges and bottom of my computer. And as someone mentioned i had the same problems with other UDK demos but i haven't tried them with modified screen resolution yet.
  • sbnewsomsbnewsom Posts: 258
    I found it funny that someone somewhere complained about the UNity version being inferior. haha Being able to play in full screen without 1280x800 on top of antialiasing, the games look great. I've only seen the pixel jumping and jumble from aliasing in the UDK demos which give me a headache. Too bad options are handled through developer control and not some open runtime window.
    -Stuart Bradley Newsom

    HS-51XXXXX Mar 21, 2014 01:09 AM PDT
    DELIVERED

    Portfolio: http://sbnewsom.com
    Facebook: Click Here
  • AntoineRAntoineR Posts: 52
    Brain Burst
    I now accept paypal.
    You can send 1 dollar to my paypal [email protected] and I'll PM or email you a link to get the game.
  • AntoineRAntoineR Posts: 52
    Brain Burst
    I just finished the first update for VRInvestigation.

    New menu
    Firstly you will be greeted by a very basic menu, that only contains a
    logo, a play and an exit buttons.
    But the real menu is in game. You will start in a dark room, with all the
    instructions written on the walls. There are also two doors, one that
    start the game and one that close it. You can go back to that room
    whenever you want to reread the instructions.

    Easier objects interactions
    I haven't created a crosshair or highlighted the items yet, but I have
    increased the zones of interaction for the items, so it should be a lot
    easier to activate them.
  • ripcurl123ripcurl123 Posts: 5
    NerveGear
    I cant turn stereo on or hmd in consol
  • AntoineRAntoineR Posts: 52
    Brain Burst
    Sorry, I just saw your message.
    -is your oculus plugged in?
    -are you able to prompt the console?
    -the commands in the console are:
    stereo on
    and then
    hmdwarp on
    Do any of these commands do anything?
  • AntoineRAntoineR Posts: 52
    Brain Burst
    New update for the game!

    What is new :
    -by default, the view should be in stereoscopy when you start the game. So you don't have to prompt the console anymore
    -most rooms now have paintings and posters on their walls
    -the game is now available in French aswell as in English

    vripaintings1.bmp
    vripaintings2.bmp
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