I'm working on a VR app in unity, been using the dk2 so far, switched to cv1 today (yay!) and finally got it to run as expected.
One problem I have encountered though, is when the light sensor in the goggle sends it to "sleep mode", effectively pausing the running exe. I need to disable this feature, since my exe already tracks user inactivity (no more LocalRotation for a couple of seconds) but it obviously can't do that when it's paused... I've been digging through a lot of supplied ovr code, but cannot find anything.
So, the question is: how can I disable this standard behaviour? The goggle itself going to sleep is fine, just not the pausing of the exe...