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Program OVRServer_x64.exe 117061-public TCID:641906 has stopped working.

papuga27papuga27 Posts: 3
NerveGear
Hi. I was running on 0.8 runtime and my computer got hard-restarted. After this i was reciving this error:
Program OVRServer_x64.exe 117061-public TCID:641906 has stopped working.
Please help!!

Comments

  • cyberealitycybereality Posts: 26,101 Oculus Staff
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • papuga27papuga27 Posts: 3
    NerveGear
    edited April 2016
    Diagnostic log:
    {

    "Time": "2016-04-29_15:37:48",

    "SDK Version": "0.8.0.0",

    "Local SDK Version": "0.8.0.0",

    "Service Status:": "Not Connected",

    "System Specifications": {

    "Operating System": "Microsoft Windows 10 Pro",

    "Processor": "Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz",

    "Graphics Adapters": [{

    "Name": "NVIDIA GeForce GTX 760",

    "Video Controller RAM (MB)": 2048,

    "Driver Version": "10.18.13.6472",

    "Video Mode": "1920 x 1080 x 4294967296 kolor�w"

    }, {

    "Name": "Intel(R) HD Graphics 4600",

    "Video Controller RAM (MB)": 1024,

    "Driver Version": "20.19.15.4331",

    "Video Mode": "1280 x 1024 x 4294967296 kolor�w"

    }],

    "Total RAM (GB)": 8,

    "USB Tree": [{

    "name": "Standardowy rozszerzony kontroler hosta PCI do USB",

    "deviceid": "PCI\\VEN_8086&DEV_8CA6&SUBSYS_50061458&REV_00\\3&11583659&0&E8",

    "caption": "Standardowy rozszerzony kontroler hosta PCI do USB",

    "manufacturer": "(Standardowy kontroler hosta USB)",

    "Devices": [{

    "manufacturer": "(Standardowy kontroler hosta USB)",

    "name": "G��wny koncentrator USB"

    }, {

    "manufacturer": "(Generic USB Hub)",

    "name": "Generic USB Hub"

    }]

    }, {

    "name": "Standardowy rozszerzony kontroler hosta PCI do USB",

    "deviceid": "PCI\\VEN_8086&DEV_8CAD&SUBSYS_50061458&REV_00\\3&11583659&0&D0",

    "caption": "Standardowy rozszerzony kontroler hosta PCI do USB",

    "manufacturer": "(Standardowy kontroler hosta USB)",

    "Devices": [{

    "manufacturer": "(Standardowy kontroler hosta USB)",

    "name": "G��wny koncentrator USB"

    }, {

    "manufacturer": "(Generic USB Hub)",

    "name": "Generic USB Hub"

    }]

    }, {

    "name": "Intel(R) USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)",

    "deviceid": "PCI\\VEN_8086&DEV_8CB1&SUBSYS_50071458&REV_00\\3&11583659&0&A0",

    "caption": "Intel(R) USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)",

    "manufacturer": "Rodzajowy kontroler hosta USB xHCI",

    "Devices": [{

    "manufacturer": "(Standardowe koncentratory USB)",

    "name": "G��wny koncentrator USB (xHCI)"

    }, {

    "manufacturer": "Microsoft",

    "name": "Odbiornik bezprzewodowy Xbox 360 dla systemu Windows"

    }, {

    "manufacturer": "(Standardowy kontroler hosta USB)",

    "name": "Urz�dzenie kompozytowe USB"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie wej�ciowe USB"

    }, {

    "manufacturer": "(Klawiatury standardowe)",

    "name": "Urz�dzenie klawiatury HID"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie wej�ciowe USB"

    }, {

    "manufacturer": "Microsoft",

    "name": "Urz�dzenie steruj�ce u�ytkownika zgodne z HID"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Kontroler systemu zgodny z HID"

    }, {

    "manufacturer": "(Standardowy kontroler hosta USB)",

    "name": "Urz�dzenie kompozytowe USB"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie wej�ciowe USB"

    }, {

    "manufacturer": "(Klawiatury standardowe)",

    "name": "Urz�dzenie klawiatury HID"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie wej�ciowe USB"

    }, {

    "manufacturer": "Microsoft",

    "name": "Mysz zgodna z HID"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie wej�ciowe USB"

    }, {

    "manufacturer": "(Klawiatury standardowe)",

    "name": "Urz�dzenie klawiatury HID"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Kontroler systemu zgodny z HID"

    }, {

    "manufacturer": "Microsoft",

    "name": "Urz�dzenie steruj�ce u�ytkownika zgodne z HID"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie zdefiniowane przez dostawc� zgodne z HID"

    }, {

    "manufacturer": "(Standardowy kontroler hosta USB)",

    "name": "Urz�dzenie kompozytowe USB"

    }, {

    "manufacturer": "Oculus VR",

    "name": "Oculus DK2 Tracker"

    }, {

    "manufacturer": "(Standardowe koncentratory USB)",

    "name": "Rodzajowy koncentrator USB"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie wej�ciowe USB"

    }, {

    "manufacturer": "(Standardowe urz�dzenia systemowe)",

    "name": "Urz�dzenie zgodne z HID"

    }]

    }]

    },

    "Video Device Tree": [{

    "Name": "NVIDIA GeForce GTX 760",

    "VRAM (MB)": 1989,

    "Monitors": [{

    "Name": "\\\\.\\DISPLAY1",

    "Width": 1920,

    "Height": 1080,

    "Refresh Rate": 60

    }, {

    "Name": "\\\\.\\DISPLAY2",

    "Width": 1280,

    "Height": 1024,

    "Refresh Rate": 60

    }]

    }, {

    "Name": "Intel(R) HD Graphics 4600",

    "VRAM (MB)": 112,

    "Monitors": [{

    "Name": "\\\\.\\DISPLAY5",

    "Width": 1280,

    "Height": 1024,

    "Refresh Rate": 60

    }]

    }, {

    "Name": "Microsoft Basic Render Driver",

    "VRAM (MB)": 0,

    "Monitors": []

    }],

    "Devices": ["No Service Running", {

    "HMDNRFVersion": "No Value",

    "TrackerNRFVersion": "No Value"

    }],

    "Profile": {

    "Player Name": "123",

    "IPD": 0.064000,

    "Eye height": 1.677212,

    "Eye Cup": "",

    "Eye Relief": 3,

    "Gender": "Male",

    "Eye To Neck": 0.075000,

    "Player Height": 1.780540

    }

    }




    OVRServer log:
    04/29/16 13:36:30: [FirmwareVersions] Reading firmware file: C:\Program Files (x86)\Oculus_0800/Tools/Firmware/firmware.zip
    04/29/16 13:36:30: [FirmwareVersions] WARNING: Unable to load the firmware file. Version checking for device firmware will be disabled and will report that firmware data is "not found".
    04/29/16 13:36:30: [FirmwareVersions] Device does not need firmware updates.  We have only released new firmware for the CB2+ trackers
    04/29/16 13:36:31: OVR::Win32::HIDDevice - Opened '\\?\hid#vid_2833&pid_0021#7&11cc0353&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}'
                        Manufacturer:'Oculus VR, Inc.'  Product:'Rift DK2'  Serial#:'MSCEM707JHC43M005100'  Version:'212'


  • cyberealitycybereality Posts: 26,101 Oculus Staff
    I believe your issue is that you have a monitor plugged into the Intel integrated GPU (the motherboard port). All monitors and DK2 headset must be plugged into the primary dedicated graphics card. Hope that helps.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • cae140276cae140276 Posts: 3
    NerveGear
    Hi, may be this post will helpfull for someone in this topic. My problem was that OVRserver crashes right after two cables (HDMI and USB) are connected. Spent some days with this strange behaviour. And, in my case, the solution really make me surprised: Before i've use DVI-to-HDMI adapter, cause my card have no true HDMI out, and that is the true root of the issue, that was WRONG. Problem was solved when I use another card with true HDMI out
    I'm just surprised very much, why oculus software couldn't detect, which interface I really use to connect HMD, and why it dont't it turn me right way? There's no any instruction or orders to use true HDMI instead of DVI-to-HDMI adapter, or disadvantage to use HDMI adapters. I think, if oculus developers can not solve this problem at software level, it was really good to say some warnings at documentation or as result of compatibility checks.
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