Since the day I received my Rift (CV1), I've been plagued with sensor/tracking and sound issues. Occasionally, head tracking will stop. Either the gyroscopic tracking freezes for a second (scene does not rotate when head is turned) or camera tracking will stop (rotation works but the scene moves with me when I move the location of my head). Sometimes it will start quickly teleporting me around the scene too. On top of all this, sometimes the sound will completely stop mid-game.
I've noticed this is multiple games and at the Oculus Home. It is most prevalent in Lucky's Tale and second most at the Home. Oddly, it never seems to happen in Farlands.
System specs: Asus A170-A motherboard Intel i5 6600K (not overclocked currently) MSI Geforce 970 Gaming 4G Inateck Superspeed 7 port PCI-E to USB 3.0 card (the recommended card) G.Skill Ripjaws V 16GB RAM 750 watt power supply
Troubleshooting steps taken: * Clean installed Windows 10 64 with minimal setup afterwards * Bought and installed the Inateck recommended PCI-E to USB card (attached the power). Connected both devices to this card and nothing else. Disconnected all other unnecessary devices. * Attached the Rift to my son's system (i5 2500K and same exact video card model). It worked perfectly fine on his system. * Using the Xbox controller wired. * Removed all sources of IR in the room that I could. * Tried all combinations of USB slots including USB 2.0. * Swapped my keyboard and mouse with my son's system * Disabled the power management options via device manager * Built in sound on motherboard is disabled via the bios * Darkened the room * Re-positioned the camera
Through my online and forum searches, I've found a few people complain of similar issues. Two of those mentioned which motherboard they are using. Both had the same motherboard as me (Asus Z170-A). I build this system for the Rift and it appears that I made a bad motherboard choice. Does anyone else have this motherboard with no tracking or sound issues using the Rift? Any ideas I could try, other than dropping another $150 for a new motherboard. While I don't know what else it could be, I'm afraid it won't fix the issue.
i have the same board and had this issue so went to the asus site and downloaded the latest usb 3.0 drivers with oculus fixes in and now all works fine.
I should add, that after all the troubleshooting I've done, I believe the camera is functioning properly now. I haven't seen the teleporting or issue with moving my head recently. Both of these are camera related. I am still having the problem with head rotation hiccuping and sound cutting out. I am mostly seeing these issues in Lucky's Tale. To a lesser degree in The Climb, Elite Dangerous, and Home.
Fixed the problem with a workaround. I also have an ASUS but the Z87-A. The motherboard disconnects a USB 3.0 and reconnects every time Oculus makes a change in Policy for Power. Change your power settings to Performance, change in advanced to disable power change on USB and then execute the instructions from this link -> http://www.thewindowsclub.com/specify-custom-active-power-plan-windows
This will prevent windows and other applications to change the power settings. It solved my problem.
My issue was solved last night! Went into the bios and reset it to defaults. On saving, it informed me that it was disabling XMP and setting my 3000MHz ram down to 2666MHz default bios settings (along with a few other changes related to this). Rebooted and everything is working great!