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Just not clear enough

rgovenderrgovender Posts: 2
Hi all,

Just got my cv1. I've got one major problem. It's not clear enough for me, it feels like everything is a little blurry. I calibrated by looking at the green cross. Should I see solid lines across? I see almost dotted lines I.e. very pixilated. In the Hollodeck tiny town demo, it appears to be out of focus. I kneel in to look but it's not sharp. My eyes start to feel the strain after like 10mins. Please help.

Comments

  • Percy1983Percy1983 Posts: 1,410
    Wintermute
    Have you tried moving the headset up and down, this should get the focus right.
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  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Did you happen to try either of the development kits, or is this your first head mounted display experience?  

    Due to the distance from lens to screen, there will always be a bit of pixelation.  Like Percy mentioned, you need to be in the sweet spot of the lens to get the best view, but there will always be a little bit of blur.  It will never be as clear as your monitor for instance.  There is some give and take when you use a head mounted display.  
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  • rgovenderrgovender Posts: 2
    Yep been moving up and down. I have tried DK2 but for a few minutes and a long time ago. the problem I have is because everyone's eyes are different. how do you know what you are seeing is caused by your eyes or the device? Something like the green cross, I wish oculus can show us a picture of what they recommend it should look like. I'm almost a VR virgin and is struggling to figure out the if I hit the limit of clarity with the CV1. Thanks for responding.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    First I would try to get the green plus just as clear as you possibly can.  Since the IPD adjustment is so readily available, it should be fairly easy to discern the best spot for it just by starting with the IPD maxed and adjust until you get the best possible image.  Maybe even go past the point you think it is good so you can see what a smaller IPD would look like.  I ended up being a 66 on both the Vive and the Rift, so I am pretty sure I got it set optimally.
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  • MradrMradr Posts: 3,209 Valuable Player
    edited May 2016
    I must have an awesome IPD ~ because 90% of that adjust IPD scale works for me xD has anyone notice you get just a bit more FOV from the right side?


    Going off the plus never work for me ~ I always just adjust in the home screen then redo it in the settings. While in the home screen, I look for the bear in the background and adjust till it look good. So far that has work for everyone I have let use the device.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    People should not expect the look of Rift to be the quality of a 1080P monitor or phone. Although technically there are more pixels than a 1080P monitor, those same pixels are stretched over an area that could be around 4 times the size. So the image quality will be somewhat diminished. Adjusting the headset can get a better view, especially up and down, though it still won't match a monitor.
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  • oOunknownuserOooOunknownuserOo Posts: 331
    Nexus 6
    People should not expect the look of Rift to be the quality of a 1080P monitor or phone. Although technically there are more pixels than a 1080P monitor, those same pixels are stretched over an area that could be around 4 times the size. So the image quality will be somewhat diminished. Adjusting the headset can get a better view, especially up and down, though it still won't match a monitor.

    We should get the quality of a 1080p monitor when we have headsets that have 8k resoultion.
  • john35967john35967 Posts: 1
    NerveGear
    I HAVE GEAR S7 VR AND ITS A LOT CLEARER THAN CV1 I WAS REALLY LET DOWN
    THEY HAVE A LOT MORE COOL STUFF ON CV1 BUT THE VISION IS REALLY DISAPPOINTMENT
    WHAT ABOUT STEAM HEADSET

  • falken76falken76 Posts: 2,708 Valuable Player
    john35967 said:
    I HAVE GEAR S7 VR AND ITS A LOT CLEARER THAN CV1 I WAS REALLY LET DOWN
    THEY HAVE A LOT MORE COOL STUFF ON CV1 BUT THE VISION IS REALLY DISAPPOINTMENT
    WHAT ABOUT STEAM HEADSET


    Steam headset will be very similar to rift.  Phones are using high quality screens.  They just have no horsepower in comparison.  If the game is good you don't even notice, everyone puts too much stock in graphics vs content these days.
  • flexy123flexy123 Posts: 791
    3Jane
    No, the cross should not be "solid lines", the pixels you are seeing are what's called "Screen Door Effect". Which, in my opinion, is actually the least problem when it comes to general image quality.

    Yes, the picture at times is "somewhat blurry", and there are "god rays" etc.

    You cannot compare current HMDs, whether it's the Rift or Vive to normal monitors.
    But then you don't use your HMD to work in Excel or write articles in Word.

    In most games/apps the drawbacks of current gen HMD displays are tolerable and at times you don't notice it respective you get used to it.

    I mean heck yeah, I'd also wish we had super-clear displays and larger FOV (field of view) etc...but this is coming in next or gen afterwards. Companies are working on this right now. As for now, you simply have to live with these drawbacks...or if you decide that it's really not for you then you may want to hold out until the tech has matured more.
  • inovatorinovator Posts: 1,630
    Project 2501
    I studied all the reviews and my put alot of time on forums before buying. Then u would know what to expect. Some people should only buy from merchants allowing returns like best buy and amazon. Vr though far from perfect I love it so much I would use it even if it was less quality than it now is.
  • Lemming1970Lemming1970 Posts: 681
    Neo
    edited February 2017
    Sound like over estimate expectations to me. You can improve it with the oculus debug tool, but at the end of the day you have a 1080p screen about 1" from your eyes, It's never going to look amazing. Always surprises me that someone would spend £500 without doing a little research first.
     

    Take it for what it is, play some games and you'll soon forget the screen door effect.
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