Hi everyone,
Today I'm announcing that Titans of Space 2.0 is coming with full CV1 support (including Remote, standing support, adjusted art to minimize glare, etc).
I currently have plans to release it on May 24th on Steam, and hopefully on Oculus Home soon. And it is now available!
I'm really excited to be working on this again, and I've added a few features and a little bit of content since the last PC version that was hosted on Share to get things started.
Here's the Early Access
launch trailer:

Here's an
article posted on UploadVR this morning:
http://uploadvr.com/titans-space-2-arrives-early-access-next-week-rift-vive/And here's a
reddit thread where I am currently answering any questions:
https://www.reddit.com/r/oculus/comments/4k88po/titans_of_space_2_arrives_in_early_access_next/The
Titans of Space website has been updated, and here's a little snippet from there outlining what's new in 2.0:
- The "Classic" tour, updated with full support for the Oculus Rift CV1, including Remote support.
Standing Support.
Side-by-Side Comparisons feature.
Gravity Probe Launcher feature.
Real Distance View feature.
Small content additions.
At this time, the roadmap includes five more major features and modes, plus additional content for the Solar System, and fresh new content beyond. New features and content will be released in regular chunks, always polished and playable, and always built from the ground up for VR.
Thanks.
Comments
Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
My Oculus Medium sketchbook thread, and my Oculus Medium Gallery
One of the undisputed best experiences for DK2, now coming to CV1.
Highly recommend this to everyone and anyone with a VR headset.
Best comment on the reddit thread so far:
- Arthur C Clarke
16 GB Quad Channel DDR 3 1600 Mhz with 250 gb SSD
GTX 980
working with DK2 to make something great!
Graphics Card: Nvidia Geforce GTX1080,
RAM: 16GB DDR5,
Viewed on: Oculus Rift or 28" Dell monitor (x2),
Hard Drive: 240GB OCZ SSD (games), 128GB Samsung SSD (OS), 64GB SSD (3d),
OS: Win 8.1 64 bit
If you're referring to the new "frame" the surrounds the ship, yes you can absolutely go back to the old behavior by turning "Protective Frame" off in the options menu. The new default behavior ("While Moving") simply makes it show up while the ship is moving in order to help those sensitive to motion by giving them a frame of reference no matter where they look.
Hope that helps!
Saw this just now and raced over to Steam to get it - what the hell - 11 hours to go?
...i thought it was the 25th May.
- Arthur C Clarke
If anyone runs into any issues, please let me know, and hope you enjoy it.
And yep, cross-platform code situation is very tricky. Handling it on a case-by-case basis as I don't have the time or experience to set up a dedicated page or automated mechanism like some devs have done.
@Gerald, the old German translations are still in there, although I'll be updating it shortly. It's still going to be incomplete and out of date though, since I'm changing/adding a lot of text in this development cycle.
I suspect you chose the "Short" tour option in the beginning? If so, then it will skip most of the moons. Choose the "Full" tour and you'll see all the stuff that was in earlier versions (plus a tiny bit more).
And of course, it's Early Access, so more is coming in the next few updates.
I also mentioned my Steam transaction ID and got a key.
He mentioned in a Steam discussion that he handles per user basis so it could take a while.