Good explanation of how to increase the Rifts graphics.
FYI. I have found a Pixel Density of 1.2 improves the picture significantly, but without much fps hit. Elite dangerous has a supersampling setting, but it is different and less efficient than using the Oculus driver setting.
And here I thought you guys with your far-above-recommended-spec PCs were just wasting money. Hmm. I wonder how much I can push these settings on my R9 290X without performance loss? Might have to try it with Subnautica..
It's hard for me to believe that this boost to Graphics is as good as people are making it sound. I'm not doubting that it works but at what expense. I think if it was that good when Oculus worked on this for 5 years why wouldn't they make this happen out of the box? I could be wrong because I'm not a tech person but the question is what suffers when you do this and why if it's that good doesn't Oculus do it out of the box?
Does this work with non Oculus Home games? I'd like to see what it can do for P3D...
I run a SLI 980TI setup... but with VR only one card runs anyway. I have mine OC to 1465mhz and for most games it can only do about 1.4-1.5. Some demo I can push it up to 1.7... but anything further just frame dropsI really wish they can implement VR SLI....
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