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Oculus Chaperone?

ZoomieZoomie Posts: 1,777 Valuable Player
I think I may have stumbled upon something interesting...

Watch this video and pay particular attention to what's on the TV during the last 10 seconds


A red and black honeycomb Chaperone style grid shows up and this is the first time I've seen it in an Oculus Touch application.
To Vive owners, is this Chaperone or is this unfamiliar to you as well?

I wonder if Oculus has changed their stance on a platform common boundary system, if it's just included in Unity, or if it's unique to middleVR.
Any sufficiently advanced technology is indistinguishable from magic.
- Arthur C Clarke
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Comments

  • xi11ixxi11ix Posts: 263
    Nexus 6
    Yes, that is very similar to the Chaperone system on the Vive.
  • nalex66nalex66 Posts: 4,245 Valuable Player
    edited June 2016
    All these videos lately showing Touch in use by devs, it makes me hopeful that we could see something near the start of H2 rather than at the end of the year... WANT!!
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  • DreamwriterDreamwriter Posts: 1,101
    3Jane
    edited June 2016
    That video is an example for "MiddleVR", a middleware SDK. I would bet that SDK has its own "chaperone"-style lines, something that is super butt simple for any developer to write themselves (in fact, Unity themselves did it with their older runtime desk demo). It has nothing to do with Oculus.
  • jademanjademan Posts: 268
    Nexus 6
    Similar, yes - but the Vive chaperone just throws up a virtually transparent grid wall without altering what's behind it, instead of totally obscuring like this does, apparently.  Some already complain about the Vive chaperone transparent walls breaking immersion; however, you have options - you can use the normal grid, an "advanced user" larger & less obtrusive grid, or just a lines on the floor instead of vertical walls.  Hopefully there will be similar options for the Rift.
  • ZoomieZoomie Posts: 1,777 Valuable Player
    I agree this is probably something MiddleVR has created as part of their application, and not an Oculus product.
    I know I've read comments on this forum that Oculus isn't creating a platform-wide version of chaperone, but I'm not sure I've read anything official.  Not that Oculus provides a lot of info to begin with.  Still, I can't think of a solid excuse why Oculus would release Touch without an invisible fence.
    Any sufficiently advanced technology is indistinguishable from magic.
    - Arthur C Clarke
  • MradrMradr Posts: 3,212 Valuable Player
    Nothing official yet, but as far as I can tell it looks like they are leaving the grid box up to devs instead. This way they can create their own style without having to add extra api calls.
  • tranceology3tranceology3 Posts: 804
    3Jane
    edited June 2016
    Looking good. I am excited to see Touch at E3. I hope Touch is released soon. I can't wait to bridge the gap between the Vive and Rift. 
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