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Getting past the hype: Oculus and HTC-Vive

PablitoPablito Posts: 361
Trinity
edited June 2016 in Community

OCULUS:
The web is the lasing out towards Oculus, and Palmer Luckey with alligations that
Oculus deliberately mislead the consumer in a hundred different ways- that's the
hype. 

In truth:
Oculus BADLEY miscalculated the demand and available resources to meet that
demand at launch!  Oculus BADLEY miscalculated the CV1 cost to the consumer,
almost doubling the estimate just prior to launch!(VERY bad PR). These errors are
significant and rest solely on the shoulders of Palmer Luckey and co.  As for the
various customer support problems and compatibility issues- rapid growing pains
of a company buckling under its own success.  There is no premeditation to
deceive however, plain and simple!




HTC-VIVE(Valve):
The web is showering praise towards HTC-Vive and Valve.  Vive has won the
favor of the VR community with marketing that offers the most options to the
consumer, while Oculus delays launching its touch controllers and blocks
exclusive apps from running cross platform- that's the hype.

In truth:
Valve aggressivly promoted a feature called, "Room Scale VR," knowing the
platform was severly limited.  Valve knew there was no collision detection and
no seamless movement(analog sticks) capability. Valve began promoting a
tragically limited teleportation system that no major action intensive game
would work with. Imagine the new Doom game with teleport movement! Valve
also saw early on the inerrant problem with constanly needing to re-center
physical body position when teleporting from place to place.  To be fair,
Valve is banking on the idea that new forms of hardware drives new and
exiting content.  It is also true that the Vive, not Oculus was first to introduce 
a new level of immersion to the masses! 




Conclusion:
Oculus exhibited gross neglegence in keeping the consumer updated with
shipping status and support issues, but seems to care enough to learn from
prior mistakes as they are overly meticulous in everything they do.  It is
June 18,2016 and Oculus is still trying to catch up on orders! If you're
waiting... yea, it sucks!  Their per. unit sales are likely up towards four or six
hundred thousand by now(im guessing based on continued delay)  Speaking
for myself only... I can wait.  It helps that the resolution enhancing trick in
Oculus tools works so well with the DK2.  By clamping down on exclusive
content on cross platforms, competition is forced to emphasize quality and
that's good for all of us!  Oculus deals with 3rd party hacks but not Valve. 
Those leading the pack, get the hack and Oculus stated very early that apps
running on cross platform would be a good thing, but not through an
anonymous hack! C'mon seriously!?  As for HTC-Vive,  they are simply too
smart to have not forseen the roomscale gimmick.  They willfully deceived!
There can be no other conclusion!  With the recent publications concerning
poor steam controller and steam machine sales, there's even a plausible
motive for desperation.  To be clear, Valve's got tons of cash, but that steam
machine and controller are a serious dog that will no doubt be seen as an
early mistep as they enter the world of hardware development.  I'm 45 years
old and have seen this many times before with electronic entertainment
starting with the first console wars.  I'm old enough to know better but the
young kids will have to spend 700.00 bucks...

nuff said?

Steam Machine/Controller Sales

     

































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Comments

  • PablitoPablito Posts: 361
    Trinity
    OCULUS:
    The web is the lasing out towards Oculus, and Palmer Luckey with alligations that
    Oculus deliberately mislead the consumer in a hundred different ways- that's the
    hype. 

    In truth:
    Oculus BADLEY miscalculated the demand and available resources to meet that
    demand at launch!  Oculus BADLEY miscalculated the CV1 cost to the consumer,
    almost doubling the estimate just prior to launch!(VERY bad PR). These errors are
    significant and rest solely on the shoulders of Palmer Luckey and co.  As for the
    various customer support problems and compatibility issues- rapid growing pains
    of a company buckling under its own success.  There is no premeditation to
    deceive however, plain and simple!




    HTC-VIVE(Valve):
    The web is showering praise towards HTC-Vive and Valve.  Vive has won the
    favor of the VR community with marketing that offers the most options to the
    consumer, while Oculus delays launching its touch controllers and blocks
    exclusive apps from running cross platform- that's the hype.

    In truth:
    Valve aggressivly promoted a feature called, "Room Scale VR," knowing the
    platform was severly limited.  Valve knew there was no collision detection and
    no seamless movement(analog sticks) capability. Valve began promoting a
    tragically limited teleportation system that no major action intensive game
    would work with. Imagine the new Doom game with teleport movement! Valve
    also saw early on the inerrant problem with constanly needing to re-center
    physical body position when teleporting from place to place.  To be fair,
    Valve is banking on the idea that new forms of hardware drives new and
    exiting content.  It is also true that the Vive, not Oculus was first to introduce 
    a new level of immersion to the masses! 




    Conclusion:
    Oculus exhibited gross neglegence in keeping the consumer updated with
    shipping status and support issues, but seems to care enough to learn from
    prior mistakes as they are overly meticulous in everything they do.  It is
    June 18,2016 and Oculus is still trying to catch up on orders! If you're
    waiting... yea, it sucks!  Their per. unit sales are likely up towards four or six
    hundred thousand by now(im guessing based on continued delay)  Speaking
    for myself only... I can wait.  It helps that the resolution enhancing trick in
    Oculus tools works so well with the DK2.  By clamping down on exclusive
    content on cross platforms, competition is forced to emphasize quality and
    that's good for all of us!  Oculus deals with 3rd party hacks but not Valve. 
    Those leading the pack, get the hack and Oculus stated very early that apps
    running on cross platform would be a good thing, but not through an
    anonymous hack! C'mon seriously!?  As for HTC-Vive,  they are simply too
    smart to have not forseen the roomscale gimmick.  They willfully deceived!
    There can be no other conclusion!  With the recent publications concerning
    poor steam controller and steam machine sales, there's even a plausible
    motive for desperation.  To be clear, Valve's got tons of cash, but that steam
    machine and controller are a serious dog that will no doubt be seen as an
    early mistep as they enter the world of hardware development.  I'm 45 years
    old and have seen this many times before with electronic entertainment
    starting with the first console wars.  I'm old enough to know better but the
    young kids will have to spend 700.00 bucks...

    nuff said?

    Steam Machine/Controller Sales
  • PablitoPablito Posts: 361
    Trinity

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