Genre: Adventure / Mystery / Psychological Horror
In a rural Kansas town, an eccentric recluse has been found dead, and you are sure he was murdered. This story will be your big break as a journalist! You explore his house, and are drawn progressively deeper into his bizarre experiments as his shadowy past is slowly revealed, while being hunted by a masked figure you believe to be his killer.
Gameplay is typical of adventure games, and focuses on exploring rooms, collecting items, and using them in puzzles, while picking up documents to give you more insight into the mysteries surrounding the victim's life and death. Within the often bizarre context of the game, the puzzles make sense and are fairly easy, so they don't tend to be frustrating or obscure. Story progression is overall quite linear. Dead Secret doesn't really add any major new gameplay elements or break new ground here, and like many games in the genre, you often have to suspend disbelief at the random and elaborate locking mechanisms that everyone seems to use, but the gameplay is fun.
Story and Atmosphere
Dead Secret does a good job here. Again, many elements will be familiar to those who like the genres, like a well-defined cast of suspects, each of whom is revealed to have some motive to kill our victim, as well as the gradual blurring between reality and phantasm common in psychological horror. The story is interesting, and while Dead Secret's storytelling may not be innovative, it's well executed. The atmosphere relies more on creepiness and on jump scares to build and maintain tension rather than actual conflict, although there are some sequences where you must flee an assailant.
Utilization of VR
While this game can be played without VR, VR adds a strong level of immersion and really makes the jump scares and overall psychological impact of the game much stronger. I think this strikes a perfect balance for what VR should be: the game is fun enough that it is a good game without VR, so VR isn't just trying to put lipstick on a pig, and yet VR brings a lot to the table, so it's also not a superfluous add-on with no real value to the game.
VR Comfort is "Comfortable" per the Oculus rating system. I'd say it ranges from Moderate to Comfortable depending on whether you play in Normal or Comfort mode. For myself, Normal makes me slightly uncomfortable but well within tolerable limits.
My only minor gripe with VR is that there's no camera reposition / recenter button that I can find, and it can be a bit weird if you move and see your own headless body, or when you look down and your body isn't facing the way you think it should be.
Overall, I'm really enjoying my time in this game, and think that, along with Chronos, it's one of the best VR games I've tried to date.