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Unity 5.3.5f positional tracking settings

CGPepperCGPepper Posts: 2
I am having a problem in my project where the non rotational movement of the oculus is not strong enough in game. So if i lean forward or stand up, the camera barely moves at all. And because unity has integrated the oculus sdk in 5.3.5, i can't seem to find any settings at all. Ideally, i would like to setup an environment where a player can move max 3x3 meters but with hard limits on the edges. Is this possible? 
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