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HydraDeck RTS (new demo!)

Teddy0kTeddy0k Posts: 205
Hiro Protagonist
edited January 2015 in Games and Apps
Hello Riftfriends,

Here's my new demo for the Oculus Rift and Razer Hydra;

Download v0.1 here;!8Qp0SAgb!TWSBtAaXk5W5jJu92WEJoTIq3KJBca63uiKsubOCzno

It's got the same controls as my Cover Shooter and HydraDeck Demo. This time it's an RTS!

When you're standing up, you feel like a giant in a tiny world where the castle only comes up to your knees. Through the magic of VR, when you bend down to look at it the world scales up to full size! Then if you want to move across the battlefield, just stand up and take a step to the other side of the world.

The gameplay is a simple tower defence style where you can upgrade your castles defence forces and guide your artillery teams against the hordes of attacking robots. Don't let the robots get in your front gates!

This is only the first basic prototype, I'd like to get some feedback on the controls and if people get any motion sickness, etc.

In the future, I'd like to add some more unit types and enemy types but I'm not really sure what yet. Let me know if you have any ideas!


  • Hey Teddy,

    i just tried your demo and after some troubles with the hydra callibration, i finally got it working smoothly.
    I have to say, that this is by far the greatest idea to play rts with the rift, because you can watch everything fast and smooth from a 3rd-person-kinda-view and from above, without any motion sickness or else, this way you feel like a soldier and a commanding god at the same time, which is awesome!
    The demo itself sure needs some improvements, like some tank enemy you have to focus your manual fire on or maybe a faster enemy, but even with one enemy type i had much fun with.
    i guess it could be a little uncomfortable to play this for a long time, cause your back will start to hurt at some point.
    tiny castle...big castle...tiny castle...big castle :D

    thank you for this awesome game and all your other projects


    P.S.: sorry if my english is not the best, im not a native
  • ennikahennikah Posts: 12
    Hi Teddy,

    Very cool idea again, you're the best.
    But i have many more difficulties to calibrate this one the first time.
    Zero motion sickness for me.

    Thank you for your creativity !
    Webmaster : : All (or almost :p ) Oculus Rift Games, Apps & Movies : The French VR Community
    Community : All articles of French VR enthusiasts
  • 360FOV360FOV Posts: 476
    Very innovative, I love your concept. It will give those who think the Rift is only viable for First Person shooter type games something to think about. 8-)
    “My ally is the Force. Life creates it, makes it grow. It’s energy surrounds us and binds us. Luminous beings are we…not this crude matter. You must feel the Force around you. Here, between you, me, the tree, the rock…everywhere!"
  • PeejlePeejle Posts: 412
    Hiro Protagonist

    Please tell us you're being courted by many developers, if not Oculus or Razer.
    Someone who can implement multiple innovative ideas so well is a rare commodity.

  • drashdrash Posts: 2,849
    As if your first two demos weren't enough....

    Mind blown yet again.

    Other than a bit of jumping around in the height above the ground, standing tall as a god and leaning in to get a good look at everything up-close is giving me a major grin that won't quit! So damn stoked about all the possibilities now.


    P.S. I like how your last couple of UDK demos are nice and easy to fire up -- just double click a batch file. :) I like that a lot!
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    Awesome! Glad to hear it's working for you guys, I think this demo is a lot more sensitive to calibration than the others. Probably because when you move 1 inch in real life, it moves you about 100 feet in the virtual world!

    Originally I had wanted to make it so you can play it sitting down, so the world would appear at about the size of a chess board in front of you and you only had to lean down a little to zoom in.. but I quickly found out that the Hydra isn't nearly accurate enough for this kind of thing. I'm hoping that their new STEM tracker will be.

    I advise you all to back it when the kickstarter begins in 2 weeks!
  • Wow, this is some great work.
  • Teddy0kTeddy0k Posts: 205
    Hiro Protagonist
    For anyone having problems with calibration, can you try changing this line in UDKGame\config\DefaultGame.ini?


    I usually have it set to false locally, as my auto calibrate always works for my hydra, but I suspect it doesn't for many others. Let me know if this improves it! I'll change it back in the next release
  • whoisonlinewhoisonline Posts: 415
    Wow Teddy, once again, fantastic work and thanks for sharing all of your demos :-)
  • HadtstecHadtstec Posts: 372
    Hiro Protagonist
    Wow Teddy, once again, fantastic work and thanks for sharing all of your demos :-)
    Totally agree. You've come up with some great ideas and this demo doesn't disappoint.
    Keep up the good work 8-)
    DK1 | DK2 | GearVR | CV1 Pre-Ordered

    "I reject your reality and substitute my own"
  • whoisonlinewhoisonline Posts: 415
    What a spin out .. I love this demo. I think you've done some amazing work here and I can't wait to see where this demo is heading. Thanks.
  • This is very cool... like playing with toys on the floor as a kid ;)

    Or Gulliver's World :D

    Could be quite mesmerizing to just watch 2 teams fight it out....
    Oculus Hut
    - A big fat slice of VR

    A page I made about surfing the virtual reality web!
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  • rvvrrvvr Posts: 7
    Can you please please pretty please make this DK2 compatible?

    I'd love to feel like a giant!
  • spazkogaspazkoga Posts: 1
    yeah really hope this will be dk2 soon
  • DK2 compat yet?
  • LuciferousLuciferous Posts: 2,452 Valuable Player
    edited May 2017
    I have not seen anything like this since. It was brilliant on the DK1. DK2s low persistence and the head tracking would be amazing. Probably a lot of work to convert though.
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