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RAW DATA - The Best VR Game So Far

Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
edited July 2016 in Games and Apps
You might have heard of (or played)  RAW DATA which released yesterday as an Early Access game (July 15th 2016). It's a sci-fi first person shooter currently for the HTC Vive.  I bit the bullet and bought the game £23.99 (normal price £29.99) and just had one of the most intense VR experiences I've had since owning a current gen VR headset - it simply blows all the other shooters I've played out of the water.  The robot enemies are a little lacking to be honest and would be much better if they were human but the overall the immersion and presence is incredible. The production values are way above most games and it feels like a proper VR experience even in its current state. You basically hack, duck, dodge, shoot and survive whilst being able to teleport around the room in pant wetting first person action. Brilliant!

Aside from being excited about the game, I'm posting this here because this needs to be on both VR headsets it's just too good to be limited to just the Vive.  Now that there's talk of more cameras being usable for the Rift and Touch releasing sooner rather than later I believe people need to pressure the devs to make this compatible with the Rift. I assume once they can work with Touch they might just do it. If you own a Vive though, then you must get this.

From the official FAQs:

Will Raw Data be available on Oculus, PSVR or any other platform?

  • We are a platform agnostic studio and are interested in bringing Raw Data to other platforms. For now we are focused on development for HTC Vive.
Will Raw Data allow local co-op between both Rift and Vive?

  • This is something we're looking into and will update when we have an answer.

GAME ON.

Official Website : - http://rawdatagame.com/






System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
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Comments

  • vanfanelvanfanel Posts: 180
    Art3mis
    It's already worked before:



  • blanesblanes Posts: 1,100
    3Jane
    edited July 2016
    Yeah this game looks insane,  it will surely come to the Rift at some point ....

    LZ ~  Too much information my friend !   Again !!!  :#  however I will now most certainly remember you later on when I am slaying these Robots ... I mean that in a nice way  B)
  • Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
    Just uploaded some footage from the start of the game and first mission in the first post.



    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • jayhawkjayhawk Posts: 825
    3Jane
    I thought every VR game on steam was already compatible with the Rift. As the video shows linked by @vanfanel the game works fine with 2 cameras.
  • Syl_VRSyl_VR Posts: 18
    NerveGear
    yeah, can't wait to have the Touch.
  • tranceology3tranceology3 Posts: 804
    3Jane
    edited July 2016
    Hmm....wonder if people who are so stuck on the idea that Vive and room scale are like the Wii and all games are short burst, tech demo like experiences will now start to reconsider the power this tech is bringing.

    The game really does bring room scale, multiplayer, presence, cardio, and intense excitement with a little fear to a whole new level! If this is what we are getting 3 months into the life of the Vive, imagine what we will be playing in 1 year?! :smiley:
  • Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
    edited July 2016
    Hmm....wonder if people who are so stuck on the idea that Vive and room scale are like the Wii and all games are short burst, tech demo like experiences will now start to reconsider the power this tech is bringing.

    The game really does bring room scale, multiplayer, presence, cardio, and intense excitement with a little fear to a whole new level! If this is what we are getting 3 months into the life of the Vive, imagine what we will be playing in 1 year?! :smiley:
    I think a lot of the hate sadly comes from some insecure, infantile sections of the Oculus crowd who need ammo to launch at the Vive when in fact Room Scale or tracked controllers aren't exclusive to the Vive, on the contrary.  Now that Room Scale is more feasible on the Rift then these attacks will hopefully be reversed (or those same people will button it).  Now if you've not got the space then Room Scale is less effective (not impossible) but something great is lost - as in being able to move around and take cover behind virtual objects and such like - but you can still enjoy it.

     RAW DATA is what VR is about, it's the embodiment of what people have dreamed VR to be and expect from software that steps beyond merely being a tech demo or basic mini arcade game. You can completely get lost in the game, feel on edge, not have time to think about the brick strapped to your face but feel like you're living the sci-fi action movie as the lead character.  If you look at what's planned for the game (remembering it's Early Access right now) you can see the makings of something special which should raise the bar and act as a benchmark for what gamers should be offered.

    Survios are fully aware of the product they have and know too well it should be experienced on as many VR platforms as possible. They aren't closed or tied to one HMD and if Valve,  Oculus or anyone is going to throw money into the pot (if they've not already) then these guys deserve it.  They've got to get some returns on their hard work aside from adulating praise from people who've played the game, and being open to all means they'll get the exposure (and cash) they deserve, but more importantly, VR has a spearheading game that personifies what people want from VR gaming.







    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    Dude, those little crawly bastards that are just a torso and arms are CREEPY!  Be sure to help your buddies folks :)
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
    Admit it ThreeDeeVision you man screamed didn't you.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • SyndroidSyndroid Posts: 242
    Nexus 6
    edited July 2016
    Well, I'm not a big fan of these "stand in one spot and kill all enemy waves" shooters. I also hate to be forced to use teleporting, 
    Apart from that the game looks great.
  • maxpare79maxpare79 Posts: 1,792
    Project 2501
    Yeah it looks awesome and BTW @Shadowmask72 I think devs are reluctant to insert human targets in VR for fear of the repercussions... Remember the whole call of duty scandal where you were a terrorist killing innocents... Now multiply this scandal by 10 if media caught wind of a VR game where you shoot humans... This would bring fantasy a bit too close to reality..
    I am a spacesim/flightsim/racesim enthusiast first :-) I9 [email protected], 32gb RAM/ 2080ti Former DK2, Gear VR,CV1 and Rift S owner
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Wintermute
    @Shadowmask72 I didn't scream, but I almost tipped over the first time I turned around and one was on my back and it felt like it looked me in the eye.  The teleport mechanic in this game is the best I have seen as far as teleports go.  It zips you across the screen in a quick fluid motion.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
    Maxpare79 a bit of controversy would help sell any game that had realistic violence in my view. We've already had VR porn, VR rape, and VR molestation, VR domination (with questionable aged women) so a bit of humanized violence in VR shouldn't be shunned People play Skyrim and GTA V in VR don't they and there's no outcry. There can't be a double standard with VR games  versus the content that's allowed in 2D. Gaming has come such a long way in terms of story telling and immersion that having similar content in VR is a natural progression surely. There are age ratings as well to protect the minds of those who feel VR too close to home. To find gratification in being a murderous rogue in 2D games and then wincing when it's in VR is a bit silly especially when graphical violence in 2D games has pretty much covered all angles. I just hope SJWs or whoever don't start pushing their values too much when it comes to VR freedoms, although we're still in the infant stages so perhaps over time we can witness more traditional themes coming to VR.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • JED44JED44 Posts: 448 Poster of the Week
    This game is what people have been waiting for. It is still EA right now and there are some things they need to improve, but this is the jump from tech demo to full game the Vive has needed. (This and Vanishing Realms in my opinion) I was playing with @ThreeDeeVision the other night and had a blast. 

    The coop is the first solid multiplayer I have tried so far, and it really adds so much. I found myself gesturing and making fist bumps with people without thinking about it lol. 

    On a side note these are the kinds of games that I just don't think will be able to work on a 180 degree setup, and these are the kinds of games people are going to want. 
  • JED44JED44 Posts: 448 Poster of the Week
    edited July 2016
    PS- Touch users should buy this game immediately upon receiving it. 
  • godwispergodwisper Posts: 203
    Nexus 6
    I love this game
  • JED44JED44 Posts: 448 Poster of the Week
    edited July 2016
    Just finished a few single player runs and unlocked dual wielding. Holy shit. 

    In any case I thought I would leave some initial thoughts on the game and ideas on what could be done, or changed to really make this the VR title of the year. 

    First of all I very much enjoy the depth the game has, not only are there larger levels, varied enemy types, and distinct classes, but a sense of progression and an interesting story/characters. I was surprised just how much even little features added to how the overall experience feels. Great amount of polish, possibly more than anything we have seen so far in the genre. (I think it would be pretty cool if each playable character were given a bit of dialogue to bring a more cinematic aspect to the story, though I feel like for some people this might break immersion)  

    I am on the fence about the way they implemented the class system. I very much like that each character is distinct and fleshed out not only in terms of the world but in terms of game play and strong-suits. The character progression with unlock able skills is great. Though alot of the original demos we saw allowed the player to use varied weaponry.

    Although this does not quite fit with the class distinction, I feel like it wouldn't take too much away to add a lower power pistol to the cyber ninjas arsenal (saiji is it?) and possibly a short baton or sword to Bishops. That way the core strengths and skills are still there but the player does not end up feeling as penned in by the system. 

    The movement system is fantastic. I really don't like referring to it as teleporting. While it serves the same key function I would call it more of a dash. It is not nearly as jarring or immersion breaking as teleporting and works perfectly with the backdrop of you being a skilled sci fi covert operative. 10/10

    One thing they very much need to fix ASAP is the haptics. There is almost no sword feedback, and in my opinion this is a must for decent swordplay in VR. It wont be perfect but even in games like spell fighter VR or vanishing realms, the sword play has felt incredibly satisfying and impactful. The Punching is also very off. I feel like they need to revisit that system because it feels like half the time my punches do not register, or if they do there is minimal physical effect. In addition to upping the haptics (or even giving us variable haptics to suit our needs with a slider option) I think they should spend some more time on enemy reaction and collision. more limbs flying off, more cutting instead of bashing with the katana, and distinct collision detection.

    Varied enemies are great, (crawlers could use some haptic feedback when they jump on and off) though someone had the fantastic idea to add weak spots to the backs of the heavy enemies in the form an armor piece you could shoot or cut off to expose a weak point to exploit and take them down faster.

    I do hope that the new levels on the roadmap end up being a bit larger then the ones we have seen so far (I really don't doubt they will be, but just saying) Ideally I would love to see a huge level design such as a floor of eden corp that had to be navigated and certain computers that had to be hacked in specific rooms. Maybe something closer to the size of the budget cuts demo.

    All in all I am very excited to the see the updates for this game, and I really hope that once touch is out there will be cross platform coop.  





  • tranceology3tranceology3 Posts: 804
    3Jane
    Man, those crawlers make me scream out loud every time. I also feel the urge to rip them off my body, blasting myself with the gun is such a real feeling to get those suckers off! What impresses me so much about this game is that they merge so many different gaming elements in one game, which gives it a full bodied gaming experience (pun intended).

    From the wave shooting, to the functional teleporting and taking cover, to the co-op multiplayer support, to the up close melee attacks, to the turrets (strategic placement, repairing the unit, timing when to place them) to the fear, and great graphics, to upgrading your character, unlocking abilities - it all becomes clear that this is a game that has broken the tech demo style and become a game with many gaming styles that are well worth the money. It's shocking that this is still Early Access as well, can't wait for it to fully develop. 
  • JED44JED44 Posts: 448 Poster of the Week
    @tranceology3 Hasn't it been in development for under a year at this point as well? When considering it from that frame it is very impressive that it is at the level it is. I used to watch the gameplay footage and would be like....why are we waiting put this on early access its ready lol. I just want to play!

    Though seeing the game now I am very glad they delayed it to work on things, and am also very glad they went with an EA model, and am hoping they really take into account and act on the feedback. There are many great ideas players have had to really flesh out (pun intended!) the experience even more so. 

    Just wait until you get dual wielding with Bishop though...god damn is it satisfying.

    Other than that I just want to say I love Simon. He is a wonderful companion cube
  • tranceology3tranceology3 Posts: 804
    3Jane
    @JED44 I am not that familiar with the development, or when it started. To be honest, the first time I heard about this game was like a month ago in AltSpaceVR. Some guys were all raving about it, so I asked what it was. So right there I loaded up my desktop in VR, and watched it. Switched back into Altspace, and continued the conversation on the same level of hype as all those other guys. That latest upgrade I got is the auto-reload. Haven't tried it yet though. But man, those last two levels, on the dock are epic, that is where the game really shines!
  • JED44JED44 Posts: 448 Poster of the Week
    @tranceology3 Man you are lucky, I had to be hyped for this game since before I even got the vive. lol The waiting was terrible. 

    The auto reload does wonders I have to say. I also just got the force push with Siaja. Makes waves much more manageable, especially on the last two levels.  
  • Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
    edited July 2016
    What I find great about the gameplay is the differences of play styles between the two classes. With Siaja I teleport in, attack target with a satisfying head swipe, then teleport away, assess the enemies then home in on the next target.  It's in complete contrast to how I played with Bishop where I'd stand my ground duck, dodge, take cover in the central area and rely on my accurate shooting skills to keep the robots at bay.

    I still think it would be nice to have more humanoid or organic enemies to mix things up but that said robots and drones is still fine as things like zombies are done to death. Thinking back to what Maxpare79 said, there's a game being developed by HTC themselves set in WWII which has you killing humans  (Germans to be precise) so I don't believe that's an issue with developers. Perhaps Survios simply want to maintain the cybernetic/hacking/terminator theme they have going on.



    I think others have mentioned this over on Steam but there does need to be a survival mode where one life is all you get because then there's an additional layer of fear - plus a number of people are complaining at the price and supposed 1 hour length of the game (forgetting that it's an Early Access game).  It is expensive for an Early Access game - I won't defend that - but ultimately it's worth it in my opinion as there's a real excitement playing and being drawn into a game that just feels like it's got some direction to it rather than it being an arcade type experience a la Space Pirate Trainer or lacking character Brookhaven Experiment.

    The only major negative I can level at this game is it needs quite a bit of space to get the full joy from it. I think Vive gamers are very much over the cable getting in the way issue now but getting so involved in the game and smashing a ceiling light because you're all ninja like is funny but worrying at the same time. I've smashed mine a few times now even though I know it's there. It's just hard to remember when you're in the thick of it.



    EDIT: I also agree with what JED44 says about haptic feedback. It needs to be much more pronounced especially when using melee weapons or fists. Some of the robot ragdoll is a bit off as well. It would be nice to be able to super punch weakened robots and smash them into bits rather than have them fall away like they do.

    Survios seem to be listening to the suggestions from the community so there's hope they can tweak the bits most needed whilst maintaining their original vision. As for new locations a lobby scene a la The Matrix movie would be pretty cool.



    Also not trying to disrespect what Oculus are doing with Dead and Buried but now we have three shooting games  that are much more serious looking (and playing) they really need to do something else beyond the family friendly visuals. I understand there's possible reason due to wanting to include all systems from 970 up to the 1080 but this is what graphics options are for (something PC gamers are well in tune with).  Hopefully the sales of games like Chronos and Edge of Nowhere (not the best examples I know) means that developers aren't shying away from more realistic looking games. 




    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • JED44JED44 Posts: 448 Poster of the Week
    I actually just posted about the price issue on the steam discussion forums, Personally I have already sunk 6 hours in without beating the final level or unlocking all class abilities. I can see that people would hesitate at $40 for EA, but for the caliber of game this is and the amount of depth and polish it has it is without a doubt worth every penny. (they can always just wait for it to be finished, the devs did not have to do EA)

    I feel like alot of people complain about the lack of quality titles for the vive, or the exclusivity issues, but then turn around and say $30 is too expensive ! If people want good quality AAA VR games they have to be willing to show devs that there is money to be gained by spending the time and resources to make something beyond the scope of a tech demo or simple wave shooter.

    Personally I would gladly pay another $30 dollars for this game, not only for what it offers but for the fact that this is the start of actual quality, innovative, and fully realized  VR motion controller games. 
  • JED44JED44 Posts: 448 Poster of the Week


    Also not trying to disrespect what Oculus are doing with Dead and Buried but now we have three shooting games  that are much more serious looking (and playing) they really need to do something else beyond the family friendly visuals. I understand there's possible reason due to wanting to include all systems from 970 up to the 1080 but this is what graphics options are for (something PC gamers are well in tune with).  Hopefully the sales of games like Chronos and Edge of Nowhere (not the best examples I know) means that developers aren't shying away from more realistic looking games. 


    @Shadowmask72 I also posted about that a little while ago lol. Here is the post in full so I don't have to retype it, but I am growing a bit more skeptical about Touch's launch as of late. Unless Oculus has some major additions they have not shown off yet, I think Steam will have the majority of motion controller purchases.. 

    https://forums.oculus.com/community/discussion/comment/416912/#Comment_416912
  • nroskonrosko Posts: 954
    Neo
    Syndroid said:
    Well, I'm not a big fan of these "stand in one spot and kill all enemy waves" shooters. I also hate to be forced to use teleporting, 
    Apart from that the game looks great.
    Yeah I'm not fond of forced teleportation, games should be giving us the option. And gameplay looks shallow like 90% of VR titles not really much difference to something on a smartphone in terms of simplicity. Of course i didn't play it yet but im not especially excited by it.
    The Assembly is out next week I'm interested to see what that is going to be like, you get the option to teleport. Maybe a bit too story driven & lacking in action, will have to wait and see. 
  • NickytheHuttNickytheHutt Posts: 166
    Art3mis
    There are people who wonder if Coldplay is the best rock band in the world so far.

    Damn I like how people think in literal hyperboles. 
  • Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
    Now that the Rift is confirmed to have proper room scale and a release for Touch, I had to resurrect this thread because I really hope this game comes to the Rift as well now. 

    Check this out as the developers tweeted from OC3 this image showing Touch support for the game.





    Hello to everyone at @oculus #OC3 from the #RawData team! pic.twitter.com/qrekNyQ7ai

    — Survios (@Survios) October 6, 2016


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • zbosonzboson Posts: 994 Poster of the Week
    I am really looking forward to the reviews of Oculus room scale vs. Vive room scale. I suspect that the Vive may still have a few areas where it is competitive.
  • kzintzikzintzi Posts: 1,068
    Wintermute
    zboson said:
    I am really looking forward to the reviews of Oculus room scale vs. Vive room scale. I suspect that the Vive may still have a few areas where it is competitive.
    I hope so - competition is how we'll end up with 4k screens, haptic gloves and other such things... if the market is stagnant and there is noone to compete against it'll be slow going...

    video cards are only as good as they are now because of NVidia and ATI going head to head.
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
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