Hi to everyone!
I'm new to this forum.
I've worked with the DK2 and Unity 5 for a while and now I'm finally using the CV1.
Unfortunately, in one of my applications, the positional tracker needs to move and this causes a strange behavior that is unbearable.
If the positional tracker rotates, the correction of the rotation of the oculus is not gradual: it's very slow in a limited range, but if the positional tracker rotates too much, it does some big jumps, both with the DK2 and the CV1.
GIF to see the effect:https://1drv.ms/i/s!AnsNb0Fsc41Q-FSJgwGBSVAwRFFb
Has anyone ever had this problem?
I know that the positional tracker is not meant to be moved, but is there a parameter to make the correction faster, avoiding these jumps?
Or to access to the positional tracker data instead?
Thanks to everyone