08-03-2016 08:35 AM
GameObject myObject;Vector3 objRotation = new Vector3(0f, 0f, 0f);
float objRotateSpeed = 60f;
...
void Update()
{ float mouseX = Input.GetAxis("Mouse X");
if(mouseX != 0f) { objRotation.y += mouseX * Time.deltaTime * objRotateSpeed; myObject.transform.rotation = Quaternion.Euler(objRotation); }}
08-04-2016 02:03 AM