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Museum use of OR

vande361
Honored Guest
I work for a museum, and we are thinking about different ways to exhibit virtual reproductions of museum content through OR. I have searched pretty extensively for other museums that might be exploring ways of using OR, but I have only found a couple of examples, and I haven't been able to get in touch with anyone. I am wondering if there are any other museum people in this community that are looking into using OR for exhibits, tours, etc, and if so, what are you thinking about doing with it. Thanks!
6 REPLIES 6

raulpassos
Honored Guest
This would be a different way to view the images. The interesting thing is that it involves architecture and historical imagery. Yet in this context could be a navigation around sculptures. This example demonstrates a controlled navigation, however, nothing would prevent the navigation could be controlled by the user.

http://www.riftenabled.com/admin/app/420

From this example, it is possible to create contextual museums, where parts of the Museum are linked through its history. I can't believe that the museums, in the OR, should have walls. The walls are only part of the Museum because they are required to post the works and also for safety. In OR you don't have to worry about the safety of the works and not to worry about in terms of pin physics objects.

An example: the works of Van Gogh could be exposed in a scenario from Holland, France and to London, where it can be created an environment equal to that of his time.

Tours made in this way tend to be very productive, interesting and strengthens the culture of very precise way.

I hope I helped.

grazexon
Honored Guest
I personally think that having a virtual experience of the time period that a certain location or artifact gained it's significance would be more appealing to an audience than just a tour or virtual museum.

I mean that with all respect to your work and your facilities and I do believe at minimum the Oculus community would thrive from museums taking advantage of digitizing their content and tours.
Your only limitation is yourself.

kevinw729
Honored Visionary
"vande361" wrote:
I work for a museum, and we are thinking about different ways to exhibit virtual reproductions of museum content through OR... I am wondering if there are any other museum people in this community that are looking into using OR for exhibits, tours, etc, and if so, what are you thinking about doing with it. Thanks!


Well vande361 - I work with a number of museum and science centers, and many of them are looking at the Oculus based approach - we call this Edutainment - as the museum crowd are pretty stiff necked about interactivity in their venues without serious educational element.

There have been a number of attempts to have Rifts in audience environments like museums and so far all seems to work well as a short (couple of seconds) look into virtual world or view objects. The durability of the Devkit is okay, though a lot of spares were needed depending on the age gap of the audience.

Away from just the Rift, there have been some special virtual viewer systems created for the museum sector:


https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

raulpassos
Honored Guest
I believe that now there are countless possibilities. This óculus the link below will generate an augmented reality so very intriguing. What does this have to do with the Oculus Rift? What you have to do is the same control of hands can be used in the Oculus Rift. While the Oculus whole Space environments creates Rift Glasses creates interaction with existing environment. The use of controls similar to Leap far in Motion may help immersion in virtual reality or augmented reality.

https://www.spaceglasses.com/

Nukemarine
Rising Star
If I recall, Google may have done most of the hard work in this area. Google Art Project They have over 2,000 museum tours in streetview so it should just be a little effort to make it work with the Rift after that. Probably the big thing is Google allowing these images to be buffered for faster loading. In addition to the virtual museum, have high res 3D scans if availble so people can make out the textures of art which flat 2D just cannot give you.

What's even better is that you can make your virtual museum even bigger than the real one and display all the art that's not available for viewing due to floor space.

kevinw729
Honored Visionary
I see two applications in the "edutainment" sector:

1. Virtual viewer, forboth museums and particular art installations (virtual representation)

2. Support viewer, supplying information on top of actual (real world) installations (AR)

Though OVR have not revealed the AR component of their plans I am sure that they will mirror other business.

But is there a third application?
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959