New Hyper Real Lighting and Materials System (Download link) — Oculus
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New Hyper Real Lighting and Materials System (Download link)

viewportviewport Posts: 80
Hiro Protagonist
Download a slice of our new hyper realistic real-time VR lighting and physically based material system. Created in Unity and optimised at 90fps. [Download for HTC Vive or Oculus Rift here.] http://www.viewport.com.au ---> Downloads ---> Download LightRoom Oculus/Vive

If you have trouble finding the download section, just keep scrolling down and you should see it.

Comments

  • VitalogyVitalogy Posts: 36
    Brain Burst
    This is simply amazing!

    The scale is a bit off but VR never looked that real to me. I never though that it would be possible to get this quality with the current resolution of the Rift.

    This need to be the new Oculus Home.
  • RedRizlaRedRizla Posts: 6,045 Valuable Player
    @Vitalogy - You can get quality with the current resolution when things are as close up as this. It's when things get further away that the resolution in the Rift suffers.
  • Protocol7Protocol7 Posts: 276
    Nexus 6
    Very nice
  • MradrMradr Posts: 3,348 Valuable Player
    edited September 2016
    I think CV1 can do some pretty crazy things already. It's really neat:) You guys should make a beach area as well using the same tech ^__^ so that way I can chill out and listen to the sounds of birds, people playing, and the waves hitting the beach :) 

    lovethis said:
    @Vitalogy - You can get quality with the current resolution when things are as close up as this. It's when things get further away that the resolution in the Rift suffers.
    True, but we can over come that with a depth of field effect once we have eye tracking. By the time we have DOF, we should have 2k screens per eye or maybe 4k depending how far technology/tricks with vr we can come up with to require less resources.
  • zbosonzboson Posts: 994 Poster of the Week
    edited June 2017
    This amazing. I have written a real time Whitted style ray tracer in OpenCL but it does not compare to what you have done. Awesome to see that you did this with Unity as well.
  • WarblokeWarbloke Posts: 931
    3Jane

    Totally unrealistic -   No ones living room as THAT tidy !

    Only joking -  a basic room with not much in it, but graphically that's brilliant.
    I love the lighting effects, the shiny floor... the reflection in the wall painting... just fantastic - well done!

    What I didn't like is that the TV doesn't work, and no matter how hard I try - I just cant seem to reach that bottle of damn wine :(

    Its also weird that I can poke my head literally through the wall like a ghostie, and can see into the garden.  Maybe the walls shouldn't let you lean 'through them' ?

    I totally have my 'vr legs' as they say - If I stood up and moved around this room with the controller.... this is the first time Ive experienced having to adjust my own physical balance... perhaps this is the first demo where the graphics were looking realistic enough to trick me into believing !

    In a previous thread somewhere, it was once asked what experiences you show friends first... and I voted for Showdown.  That's still right up there... but this little room is now on my list .

    "You can't believe everything you read on the Internet " :- Abraham Lincoln 
  • FunmotionFunmotion Posts: 124
    Art3mis
    edited September 2016
    Showdown was sweet, would love a FPS like it
  • FunmotionFunmotion Posts: 124
    Art3mis
    Holy cow that looks great

    lol @Warbloke
  • RorschachPhoenixRorschachPhoenix Posts: 1,594 Valuable Player
    Reflections are good. But the scale is totally off. I'm feeling like a giant in a cage. Could you fix that?
    Excuse my bad english. I speak to you through the google translator. :P
  • MradrMradr Posts: 3,348 Valuable Player
    Reflections are good. But the scale is totally off. I'm feeling like a giant in a cage. Could you fix that?
    Can't fix what's true:)
  • BloodletBloodlet Posts: 733
    3Jane
    Hmm impressive but the reflections actually look more realistic than what they're reflecting. If that makes sense.

    The picture on the wall couldn't get any more real.
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