I'm building a scene and have realtime lights. In the editor, shadows for these lights are consistent in each eye when running the level with the Oculus Controller. However, upon building and running, shadows are inconsistent between the Left and Right eyes, making a very jarring effect.
Everything seems lit normally in the Left eye, but in the Right, there are different shadows and it's all lit less (but the overall image is not darker, as self-illuminated textures are consistent). The Right eye simply has entirely different shadows!
I'm running on 'Fantastic' setting, using the latest OVR SDK 0.2.4. Any ideas? It would seem this has something to do with build player quality / rendering settings perhaps, since it works fine in the editor?
Of course, this is fixed if I just bake lightmaps, but the limits me from doing dynamic lighting then at all in my scenes.FULL RES IMAGE HERE:http://archive.xanderdavis.com/images/20130919-rift-different-shadows.png
Remote Consulting to Clients Worldwide in UI / UX / VR: http://www.xanderdavis.com